RPG Maker MV

RPG Maker MV

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Skill Trees System Demo
   
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UGC Type: Edit And Play
Game Genre: RPG
Game/Resource Flavor: Oldschool
Dateigröße
Veröffentlicht
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31.884 MB
24. Sep. 2018 um 22:55
28. Feb. 2021 um 1:50
16 Änderungshinweise (anzeigen)

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Skill Trees System Demo

Beschreibung
Plugin allows you to create skill trees like in Diablo.

You can find short tutarial here[github.com].

Works on RPGMV 1.6+

123 Kommentare
Psychronic Games 1. Aug. 2023 um 17:58 
Yes, that's the file. If you download the demo project, you can see the arrows in their iconset file and go from there. I can say where they are in my iconset file (the very upper-right corner of the iconset png file). You might have to do some minor PNG editing to get the arrows into your current iconset file.
Exzenosis 1. Aug. 2023 um 8:47 
would the iconset png/file be the one that houses all the the icons of the status effects, buffs/debuffs, weapons, armors, etc?

If so, yeah, no sight of arrows.
Psychronic Games 1. Aug. 2023 um 6:02 
The arrows are in the iconset file. Maybe on your iconset the part where the arrows are is blank.
Exzenosis 31. Juli 2023 um 13:40 
I have another issue I've come across, the arrows in the skill trees aren't showing up. The debug (F8) shows no errors but the arrows aren't appearing.
Exzenosis 24. Juli 2023 um 12:00 
Neat, thanks dude.
Psychronic Games 24. Juli 2023 um 11:35 
It is mostly compatible minus a few things. The only thing you have to worry about is Yanfly's Battle Core and Victor's Battle Motions/Battler Graphic Setup plugin. The Passive States Plugin that Yanfly has will have lag if too many states active. Victor one works better. I use both Victor and Yanfly in my game. They are mostly compatible.
Exzenosis 24. Juli 2023 um 8:14 
I attempted to do some research around the Victor Engine and wonder if it is compatible with Yanfly's Engine (the free bundle one) and I'm met with a little uncertainty. I do want to use the plugin, but I'm no coding wiz to understand if the two core engines will cause issues between each other or not.
Psychronic Games 24. Juli 2023 um 6:34 
@Exzenosis, yes it's possible, with another plugin. Use Victor Engine's Passive States plugin, located here:
https://victorenginescripts.wordpress.com/rpg-maker-mv/passive-states/
Exzenosis 23. Juli 2023 um 23:04 
Hey, this plugin is pretty cool and so far I've been able to make trees and basic action skills, but I wanted to ask if it is possible to create a passive skill (like say adding a permanent State) to an actor, like how the Barbarian in Diablo II would spec a point into some weapon mastery skill of his to gain a buff on a weapon type like swords.
404_coffee.exe 7. Okt. 2022 um 5:36 
I love skill trees so thanks!