Space Engineers

Space Engineers

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Modular Encounters Systems
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Type: Mod
Mod category: NPC, Other
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23.859 MB
24 września 2018 o 10:25
30 sierpnia o 6:44
Listy zmian: 306 ( zobacz )

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Modular Encounters Systems

W 2 kolekcjach stworzonych przez Meridius_IX / Lucas
Modular Encounters Collection
Przedmioty: 20
MES-Friendly Mods
Przedmioty: 57
Opis
Meridius_IX has retired from modding. Click Here[gist.github.com] for more details.

What is Modular Encounters Systems?

This mod was designed to be a flexible framework that will handle nearly all spawning of NPC grids in your game world. It also includes a behavior system that NPCs can use to engage with players and the environment in unique ways. The mod was built to be compatible with existing NPC mods, while also providing new and powerful options to add extra variety and control to how NPC grids appear in the game.

Simply run this mod with any other mod(s) that add NPC grid encounter content (Eg: Reddit Custom Encounters, Air Traffic, Surface Occupation, Etc). This mod will identify the spawn groups included in those mods, regardless of whether or not they were setup to use the advanced features of this mod.

Because this mod is a framework, it does not add any NPC encounters to your world if you load it by itself.


Why Was This Mod Created?

Previously, this mod was two separate framework mods called Modular Encounters Spawner and RivalAI. Previous to those mods, there were two older framework mods that controlled spawning for Planetary Cargo Ships and Planetary Installations.

All of these framework mods were difficult to manage as separate mods, so a decision was made to merge them all into a single framework. Not only does this make it incredibly easier to maintain the project, but it also makes it a lot easier to create new features for use in future NPC encounter mods.

This new single framework was designed to be backwards compatible with all existing NPC encounter mods that were using the older frameworks. Because this framework replaces the limited functionality of some in-game spawning systems, the following world options will be Automatically Turned Off when using this framework:
  • Cargo Ships
  • Random Encounters
  • Enable Wolves (If Planet Creature Spawner Option or Addon is used)
  • Enable Spiders (If Planet Creature Spawner Option or Addon is used)

What Does This Mod Handle?

This mod will take care of the spawning and despawning of several types of NPC grids.
  • Space Cargo Ships - These encounters are one of the oldest types of NPC Grid Encounters. They appear near player proximity every so often and travel in a fixed path for a while before despawning.

  • Lunar Cargo Ships - This is a new type of encounter. These encounters are essentially the same as Space Cargo Ships, however they will only appear near players that are within a shallow gravity field (Eg: Moons).

  • Planetary Cargo Ships - These encounters are similar to Lunar Cargo Ships, only they will appear close to the surface of larger planets.

  • Gravity Cargo Ships - These encounters are similar to Planetary Cargo Ships, however they will only appear in the zone where a larger planet's gravity begins to diminish.

  • Random Encounters - These encounters are discovered as players explore the game world. One change that has been made to these encounters is that they're no longer tied to the world seed in regards to how they appear, but now use the player travel distance and a timer (similar to Planetary Installations).

  • Planetary Installations - These encounters appear on the surface of planets as static grids / stations. They appear as players travel and explore the surface of the planet.

  • Boss Encounters - This is a new type of encounter. When this spawn is triggered, a GPS marker is created near the player. Once the player approaches the GPS marker, a difficult NPC encounter will appear.

  • Static Encounters - These encounters will only spawn once in the world, and will always spawn at a specific set of coordinates in the world. These are useful for scenario builders.

  • Creatures and Bots - These encounters are Character based NPCs that will often spawn and attack the player from the planet surface. Wolves and Spiders fall into this category.

The new encounters (factorium) use new vanilla spawning systems that are not managed by MES. So whether or not these new encounters appear or not will be entirely controlled through your regular game settings.

Other Compatibilities

The framework also adds several APIs from other popular mods so that encounter mods can take advantage of their added functionality. This includes (but isn't limited to) the following:

Configuration and Modding

This framework contains several configurations and tools for administrators and modders. The majority of the details can be found at the Modular Encounters Systems Wiki, located Here[github.com]


Restrictions Regarding Republishing This Mod:

Please refrain from republishing this mod on the workshop or anywhere else. Because this mod is used as a dependency by many other mods, it will likely auto-load this mod with any cloned instance - which will cause unstable behavior as a result of 2 instances of the spawner running. If this is not respected, I will exercise my right as the original creator and file DMCA notices against infringing copies at my discretion.


Resources

Looking for Config / Admin Options? Having Issues with the Mod? Want to Find Resources for Making Your Own Encounter Mod? Click Here![github.com]

Join The Modular Encounters Collection Discord Server for News, Updates, and Support.[discord.gg]

Want to Support My Work? Check Out The Patreon Page![www.patreon.com]



“Copyright 2018 Meridius_IX / Lucas. This item is not authorized for posting on Steam, except under the Steam account named Meridius_IX / Lucas”






Początkowo opublikowane przez CptArthur:
Regarding the fieldwork bug where vanilla cargo ships appear to be immobile, we are looking into it. However, it looks like there may not be a permanent solution available that works for everyone.

In the meantime, I recommend using the following mods:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=888457381
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=888457124

I have not yet tested this but you can also try:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3523656693&searchtext=mes+fix
Steam Workshop::[MES] New Vanilla Cargo Ships Quick Fix



Popularne dyskusje Zobacz wszystkie (152)
9
2 czerwca o 19:04
Vanilla Cargo Ships not working as intended
Grebanton1234
20
1 lipca o 13:14
Nothing is Spawning except CIVIL stuff
xXspeedfistXxD
0
18 września 2022 o 11:42
PRZYPIĘTE: Combat Phase System
Meridius_IX / Lucas
Komentarzy: 3 198
sneakwolfhond 23 godz. temu 
will food be added to killed creatures at some point? , would like to use it again but its kind of a pain if i cant get food from creatures that i kill sinds meat is the best food out there
Abisius Xarvenius Carbensius 25 września o 8:00 
@Davv
the vanilla planetary encounter stuff, unknown signal stuff, unidentified signal stuff and economy stuff isnt touched by mes, but its possible for a mes mod to utilise economy functions.
Davv 25 września o 7:54 
@Abisius Xarvenius Carbensius

Wait, wait, we're still talking about SPACE encounters.. What about PLANETARY encounters? Do they need any mod for fix too? Also, maybe could I add you as friend so we can move discussion there? I have nothing against, and maybe some people will use knowledge we gathered here, however it would ease talking to a bit more dynamical context :P

I also hope we get fixed this some day by some good soul 😢 so we don't have to use workarounds.
Abisius Xarvenius Carbensius 25 września o 7:17 
@Davv
as no change happened to mes that would break mes based mods, atleast to my point of information, they would all work.

for the part with the vanilla cargo ships the following two mods are testet to help with it but they wont have the new behaviours that they got with the cargoship rework and will use older behaviours.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=888457124
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3523656693

as for the attacking part that would need a far heavier swing to break my crust :p

a small not about the meat from creatures that i forgot in the last comment: if you want to play with food active and have high end food you will need meat from the creatures.

the modlist i did run in the last world before the apex survival update, maybee it can give you some inspiration.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2425314026
Davv 25 września o 4:55 
To my previous comment:

I wanted to bring back my PvE experience in which I had ASSERT's and few other factions attack me from time to time, with danger increasing as I increased in "wealth" (PCU). That's what I want to recreate and if it won't be possible with MES and it's packs, then I will need to find some other idea for it...
Davv 25 września o 4:09 
@Abisius Xarvenius Carbensius

Aaah, in this way it changed :) I'm returning after long pause so I didn't study all the prior changelogs, my bad. Wasn't meant to attack you anyhow, and thanks for clarification :)
Do you have any suggestion for which mod would reduce this issue? Also, do other MES' mods, like ASSERT pack, still work? If you don't know then no problem, I will test things myself too.
Abisius Xarvenius Carbensius 24 września o 14:56 
@Davv
keen reworked the cargo ships with the update prior to apex survival and removed the remote control from the cargo ships and put ai blocks on them for how they work so they no longer have a remote control on them for mes to work with.
the block itself is still there, just no longer on the cargoships without using a mod that puts it back on them.
Davv 24 września o 14:11 
@Abisius Xarvenius Carbensius

I'm not that much concerned about meat from creatures.

However, as far as I know, Remote Control is still ingame and it doesn't have changed usage anyhow, or am I missing something?
Abisius Xarvenius Carbensius 24 września o 12:04 
@Davv
to my point of informations there are atm the following things going on that have accumulated and where you might want to use another mod to atleast alleviate it:
- cargo ship rework broke the cargo ships as mes relies on remote controls to function and they got remove (there are some mods out there to replace the vanilla cargo ships with mes adapted ones)
- no food on mes spawned creatures outgoing from what i read others write (didnt test myself so far as i have started a run without mes after the apex survival update which is the first one since years)
Davv 24 września o 11:46 
So, is it working, or it's not? I'm asking about MES with vanilla, ie. no mods which change game's behaviour besides MES. I would want to add it to have a bit more encouraging PvE experience than one Keen's serving but I'm not sure if it won't break anything since we had Apex Survival update..