Space Engineers

Space Engineers

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Modular Encounters Systems
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Type: Mod
Mod category: NPC, Other
Mots-clés : ServerScripts
Taille du fichier
Publié le
Mis à jour le
23.613 MB
24 sept. 2018 à 10h25
14 oct. à 10h38
290 notes de changement ( voir )

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Modular Encounters Systems

Dans 2 collections faites par Meridius_IX / Lucas
Modular Encounters Collection
20 objets
MES-Friendly Mods
57 objets
Description
Meridius_IX has retired from modding. Click Here[gist.github.com] for more details.

What is Modular Encounters Systems?

This mod was designed to be a flexible framework that will handle nearly all spawning of NPC grids in your game world. It also includes a behavior system that NPCs can use to engage with players and the environment in unique ways. The mod was built to be compatible with existing NPC mods, while also providing new and powerful options to add extra variety and control to how NPC grids appear in the game.

Simply run this mod with any other mod(s) that add NPC grid encounter content (Eg: Reddit Custom Encounters, Air Traffic, Surface Occupation, Etc). This mod will identify the spawn groups included in those mods, regardless of whether or not they were setup to use the advanced features of this mod.

Because this mod is a framework, it does not add any NPC encounters to your world if you load it by itself.


Why Was This Mod Created?

Previously, this mod was two separate framework mods called Modular Encounters Spawner and RivalAI. Previous to those mods, there were two older framework mods that controlled spawning for Planetary Cargo Ships and Planetary Installations.

All of these framework mods were difficult to manage as separate mods, so a decision was made to merge them all into a single framework. Not only does this make it incredibly easier to maintain the project, but it also makes it a lot easier to create new features for use in future NPC encounter mods.

This new single framework was designed to be backwards compatible with all existing NPC encounter mods that were using the older frameworks. Because this framework replaces the limited functionality of some in-game spawning systems, the following world options will be Automatically Turned Off when using this framework:
  • Cargo Ships
  • Random Encounters
  • Enable Wolves (If Planet Creature Spawner Option or Addon is used)
  • Enable Spiders (If Planet Creature Spawner Option or Addon is used)

What Does This Mod Handle?

This mod will take care of the spawning and despawning of several types of NPC grids.
  • Space Cargo Ships - These encounters are one of the oldest types of NPC Grid Encounters. They appear near player proximity every so often and travel in a fixed path for a while before despawning.

  • Lunar Cargo Ships - This is a new type of encounter. These encounters are essentially the same as Space Cargo Ships, however they will only appear near players that are within a shallow gravity field (Eg: Moons).

  • Planetary Cargo Ships - These encounters are similar to Lunar Cargo Ships, only they will appear close to the surface of larger planets.

  • Gravity Cargo Ships - These encounters are similar to Planetary Cargo Ships, however they will only appear in the zone where a larger planet's gravity begins to diminish.

  • Random Encounters - These encounters are discovered as players explore the game world. One change that has been made to these encounters is that they're no longer tied to the world seed in regards to how they appear, but now use the player travel distance and a timer (similar to Planetary Installations).

  • Planetary Installations - These encounters appear on the surface of planets as static grids / stations. They appear as players travel and explore the surface of the planet.

  • Boss Encounters - This is a new type of encounter. When this spawn is triggered, a GPS marker is created near the player. Once the player approaches the GPS marker, a difficult NPC encounter will appear.

  • Static Encounters - These encounters will only spawn once in the world, and will always spawn at a specific set of coordinates in the world. These are useful for scenario builders.

  • Creatures and Bots - These encounters are Character based NPCs that will often spawn and attack the player from the planet surface. Wolves and Spiders fall into this category.

Other Compatibilities

The framework also adds several APIs from other popular mods so that encounter mods can take advantage of their added functionality. This includes (but isn't limited to) the following:

Configuration and Modding

This framework contains several configurations and tools for administrators and modders. The majority of the details can be found at the Modular Encounters Systems Wiki, located Here[github.com]


Restrictions Regarding Republishing This Mod:

Please refrain from republishing this mod on the workshop or anywhere else. Because this mod is used as a dependency by many other mods, it will likely auto-load this mod with any cloned instance - which will cause unstable behavior as a result of 2 instances of the spawner running. If this is not respected, I will exercise my right as the original creator and file DMCA notices against infringing copies at my discretion.


Resources

Looking for Config / Admin Options? Having Issues with the Mod? Want to Find Resources for Making Your Own Encounter Mod? Click Here![github.com]

Join The Modular Encounters Collection Discord Server for News, Updates, and Support.[discord.gg]

Want to Support My Work? Check Out The Patreon Page![www.patreon.com]



“Copyright 2018 Meridius_IX / Lucas. This item is not authorized for posting on Steam, except under the Steam account named Meridius_IX / Lucas”
Discussions populaires Tout voir (140)
19
20 aout à 17h12
Nothing is Spawning except CIVIL stuff
xXspeedfistXxD
4
23 févr. à 3h54
Everything spawning with no weapons
heroz
1
27 févr. à 11h59
MES starting error
Fluffy The Destroyer
2 928 commentaires
Micrurus Il y a 1 heure 
Good day. Can you tell me how to do it correctly.
Who has already checked and everything worked.
I want to combine EEM and MES.
MES for the appearance of encounters on the ground, and EEM for appearance in space.
In the MES settings, I will disable encounters in space - will this affect the new vanilla encounters?
In MES it is indicated that the game settings "random encounters, Cargo ships" will be disabled, do I need to turn these settings back on or leave them as is?
Abisius Il y a 18 heures 
@ALEGATOR2222
outgoing from my informations it still works and its still kept working by some people.
if you found some not working stuff i would suggest making a report with logs and exampleworld on the mes discord.
ALEGATOR2222 Il y a 18 heures 
is there an alternative to this mod? since this one doesn't work on new versions
Vargali Il y a 22 heures 
just because they retired does not mean they won't answer questions from time to time... this mod has been a big thing for them, continued interest may be their thing.... and i think it's supported, more than one person is in the list of ownership
Tieloon 21 oct. à 22h12 
Is this mod still supported without meridius?
beskyeduardo 21 oct. à 15h25 
Hi!
https://pastebin.com/RMg8ZLxZ
I have a recurrent fatal error in my server when there are people in plannets, and every few days.
I already know the wolf attack sound is involved but today i get a first hand experience from a playyer that told me that just was being attacked by a zombie and he was hearing zombie sound and wolf attack sound, also wolves are deactivated in the server, so maybe there is something about using the sound of the wolf attack or some other think making this error happen....
I not found info, just aanother guy posting the same error in a mes creatures spawner mod and the owner of the mod say it seems to be something about mes spawner framework or api thing...
I don`t know to who ask so please if is not related to mes, who other mod should be asking to send the log to maybe find a fix?
(ai enabled mod, mes, bot spawner, populated worlds ai enabled npcs, robot raider pods, and a long etc list but there are the npc humanoids ones)
Kham 20 oct. à 13h34 
@DeVOID usually people use something like pastebin and then post a link here.
Tree Muncher 20 oct. à 13h23 
This is still working for me even with the new update, i really was hoping this new update they did would make encounters in vanilla more interesting but this mods is still a requirement for the game not to be empty sadly.
DeVOID 19 oct. à 19h17 
@Kham where to post logs?
Kham 19 oct. à 19h14 
Not having any issues with MES or scrapyard. If you are I'd suggest posting logs because as Sajukhar found out his crash wasn't actually related to MES.