Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Migz - DH's Unified Party-Loyalty Technologies (Patch 20+)
   
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Tags: mod, Overhaul
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24 Sep, 2018 @ 9:17am
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Migz - DH's Unified Party-Loyalty Technologies (Patch 20+)

Description
Adds party-loyalty points via technologies in the Grand Campaign, Imperator Augustus, Hannibal at the Gates, Wrath of Sparta, and Rise of the Republic campaigns. (Ancestral Update, Patch 20+)


Purposes
  • To ease players into using the current politics system.
  • To give a loyalty buffer for when new parties form.

Solution
Added party loyalty to existing technologies.

Philosophy behind modification
After completing fifteen campaigns (at Hard, Very Hard, and Legendary difficulties) using the new family-tree-based politics system, I've found that avoiding secessions is easy to do, but the accompanying learning curve can be frustrating for players who are new to the system. Therefore, I offer this mod to help players get farther into campaigns before parties might try to seceed.

For the legacy campaigns, you'll receive ten points of party loyalty from two technologies (five each), and in the Rise of the Republic campaign, you'll receive six points.

Players will still need to actively avoid secessions by using the politics system and/or general skills. (Hint, use "Secure Promotion" on opposition party members as often as possible in the Politics panel.)


Party-loyalty technologies for each campaign
Grand Campaign (5 pts each, except last 4 factions)
  • Rome factions
    Land Management (Civil Top)
    Legal Institutions, Philosophy tree
  • Carthage factions
    Land Management (Civil Top)
    Legal Institutions, Philosophy tree
  • Boii, Arverni, Nervii, and Galatia
    Celtic Field Systems (Civil Top)
    Multilingual, Tribal Council tree
  • Nomadic factions
    Sheep Husbandry (Civil Top)
    Multilingual, Tribal Council tree
  • Seleucid
    Social Organization (Civil Top)
    Cult of Alexander, Philosophy tree
  • Egypt
    Nile Calendar (Civil Top)
    Astrolabe, Philosophy tree
  • Baktria
    Social Organization (Civil Top)
    Cult of Alexander, Philosophy tree
  • Pontus
    Land Management (Civil Top)
    Astronomy, Philosophy tree
  • Macedon, Massilia, Sparta, Athens, Epirus, and Syracus
    Land Reclamation (Civil Top)
    Labour Organisation, Philosophy tree
  • Lusitani and Arevaci
    Celtic Field Systems (Civil Top)
    Multilingual, Tribal Council tree
  • Parthia and Armenia
    Social Organization (Civil Top)
    Religious Ethos, Philosophy tree
  • Iceni
    Celtic Field Systems (Civil Top)
    Written Language, Druidic Council tree
  • Suebi and Getae
    Celtic Field Systems (Civil Top)
    Written Language, Tribal Council tree
  • Kush
    Religious Ethos, Philosophy tree -- 10 points
  • Nabatae
    Natural Philosophy, Philosophy tree -- 10 points
  • Numidia
    Multilingual, Philosophy tree -- 10 points
  • Saba
    Natural Philosophy, Philosophy tree -- 10 points

Imperator Augustus (5 points each)
  • Rome (Lepidus', Octavian's, Antony's, and Pompey's)
    Land Management (Civil Top)
    Legal Institutions, Philosophy tree
  • Parthia and Armenia
    Social Organization (Civil Top)
    Religious Ethos, Philosophy tree
  • Dacia
    Celtic Field Systems (Civil Top)
    Multilingual, Tribal Council tree
  • Egypt
    Nile Calendar (Civil Top)
    Astrolabe, Philosophy tree
  • Iceni
    Celtic Field Systems (Civil Top)
    Written Language, Druidic Council tree
  • Marcomanni
    Celtic Field Systems (Civil Top)
    Written Language, Tribal Council tree

Hannibal at the Gates (5 points each)
  • Carthage
    Land Management (Civil Top)
    Generous Coffers, Diplomacy tree
  • Rome
    Land Management (Civil Top)
    Generous Coffers, Diplomacy tree
  • Syracuse
    Land Reclamation (Civil Top)
    Labour Organisation, Philosophy tree
  • Lusitani and Arevaci
    Celtic Field Systems (Civil Top)
    Multilingual, Tribal Council tree

Wrath of Sparta (5 points each)
  • Athens, Boiotian League, Korinthos, and Sparta
    Epistemology (Civics Top)
    Eleatics, Philosophy tree

Caesar in Gaul
    No changes needed, because this DLC does not use party politics

Rise of the Republic (6 points each)
  • Insubres
    She of the Sacred Grove (Civil Top)
  • Iolei
    This Ancient Land of Ours (Civil Top)
  • Rome
    Romulus & Remus (Civil Top)
  • Samnites
    Blessed Children of Our Land (Civil Top)
  • Senones
    She of the Sacred Grove (Civil Top)
  • Syracuse
    After the War (Civil Top)
  • Taras
    After the War (Civil Top)
  • Tarchuna
    Disciplina Etrusca (Civil Top)
  • Veneti
    Blessed Children of Our Land (Civil Top)


Related mods
To use the party-loyalty mod I made for the Power and Politics (patches 18/19), please see this page: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1287438203

For my party-loyalty mod that only affects party loyalty in the Rise of the Republic campaign, see this page: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1475413919




Details on modification:

In data_rome2.pack \ db \ technology_effects_junction_tables \ technology_effects_junction, I added technology entries, effects (rom_faction_political_party_loyalty), effect_scopes (this_faction), and values (shown below):

pel_civics_philosopphy_eleatic_philsophy -> 5
pel_civics_top -> 5
pun_carthage_civil_diplomacy_generous_coffers -> 5
pun_carthage_civil_top_land_management -> 5
pun_roman_civil_diplomacy_generous_coffers -> 5
pun_roman_civil_top_land_management -> 5
rom_baktria_civil_philosophy_cult_of_alexander -> 5
rom_baktria_civil_top_social_organisation -> 5
rom_briton_civil_tribal_council_written_language -> 5
rom_briton_civil_top_celtic_field_systems -> 5
rom_carthage_civil_philosophy_legal_institutions -> 5
rom_carthage_civil_top_land_management -> 5
rom_eastern_civil_philosophy_religious_ethos -> 5
rom_eastern_civil_top_social_organisation -> 5
rom_egypt_civil_philosophy_astrolabe -> 5
rom_egypt_civil_agriculture_nile_calendar -> 5
rom_gaul_civil_tribal_council_multilingual -> 5
rom_gaul_civil_top_celtic_field_systems -> 5
rom_german_civil_tribal_council_written_language -> 5
rom_german_civil_top_celtic_field_systems -> 5
rom_greek_civil_economy_labour_organisation -> 5
rom_greek_civil_agriculture_land_reclamation -> 5
rom_iberian_civil_tribal_council_multilingual -> 5
rom_iberian_civil_top_celtic_field_systems -> 5
rom_nomad_civil_tribal_council_multilingual -> 5
rom_nomad_civil_top_sheep_husbandry -> 5
rom_pontus_civil_philosophy_astronomy -> 5
rom_pontus_civil_economy_land_management -> 5
rom_roman_civil_economy_legal_institutions -> 5
rom_roman_civil_top_land_management -> 5
rom_seleucid_civil_philosophy_cult_of_alexander -> 5
rom_seleucid_civil_top_social_organisation -> 5
dk_kush_civil_philosophy_religious_ethos -> 10
dk_nab_civil_philosophy_natural_philosophy -> 10
dk_num_civil_philosophy_multilingual -> 10
dk_saba_civil_philosophy_natural_philosophy -> 10


In data_rome2.pack \ db \ technology_effects_junction_tables \ technology_effects_junction, I added technology entries (first part below), effects (inv_party_loyalty_from_technology), effect_scopes (this_faction), and values (numbers below):

inv_insubres_civil_top_she_of_the_sacred_grove --> 6
inv_iolei_civil_top_this_ancient_land_of_ours --> 6
inv_rome_civil_top_the_story_of_romulus_and_remus --> 6
inv_samnites_civil_top_blessed_children_of_our_land --> 6
inv_senones_civil_top_she_of_the_sacred_grove --> 6
inv_syracuse_civil_top_history_of_the_peloponnesian_war --> 6
inv_taranto_civil_top_history_of_the_peloponnesian_war --> 6
inv_tarchuna_civil_top_disciplina_etrusca --> 6
inv_veneti_civil_top_she_of_the_sacred_grove --> 6
4 Comments
tonetone 11 Jan, 2019 @ 7:47am 
Thanks for making this Rise version
Yavuz918 13 Oct, 2018 @ 3:39pm 
it does but playing on legendary or very hard it becomes anyoing after a time, its not as good as your mod. Anway thx for reply :)
Migz - DH  [author] 13 Oct, 2018 @ 3:35pm 
Empire Divided already has technologies with Party-loyalty bonuses, and I felt that no changes were necessary to it.
Yavuz918 13 Oct, 2018 @ 2:23pm 
no empire divided?