Total War: ATTILA

Total War: ATTILA

1,216 oy
Unofficial Attila Community Patch
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Etiketler: mod, Overhaul
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31.095 MB
15 Eyl 2018 @ 4:40
29 Eyl 2019 @ 7:16
8 Değişiklik Notu ( görüntüle )

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Unofficial Attila Community Patch

TheOneWhoKnocks tarafından 2 koleksiyonda
Unofficial Attila Community Patch & AddOns
6 öğe
TheOneWhoKnocks' Mod Collection
11 öğe
Açıklama
Welcome to the Unofficial Attila Community Patch!

This mod is a community effort to fix all the little bugs that are left in Attila's code. It is a compilation of multiple smaller mods that can be found on the workshop.

This mod aims to keep the balance as close as possible to the Vanilla experience while fixing anything that is obviously broken like animations, lighting, effect bundles, etc.

Currently there are 21 mods included in the Community Patch but this number will hopefully increase as more people join the project.

Update 07 (Sep 29, 2019):

Full list of Mods currently included:

Campaign Graphics:
Campaign Mechanics:
Unit Graphics & Animations:
Unit Mechanics
All mods included are used with permission from the original authors.

AddOns for the Community Patch:




How can I help the Project?



If you are a modder yourself and would like to contribute to the project feel free to message me or write a comment here. All help is welcome! :)

If you encounter any bugs with this mod or in the Vanilla game that are not yet patched, please post them here as well. Even if it's just a small issue like a typo in a mission description.

Special Thanks:

Special thanks goes to anyone who contributed to the project as well as Magnar and his great tutorial series on Attila modding which can be found here:

Magnar's Tutorial Series

Questions:

If you have any questions regarding this mod, feel free to ask them here. ;)
Popüler Tartışmalar Tümünü Görüntüle (1)
5
18 Ara 2024 @ 12:27
Question
Riekopo
212 Yorum
Christoph 18 Ağu @ 5:17 
I also have an issue. I think it's a bug, in any case I think it is only relevant in early game or with smaller nations (there is a workaround): If the ship hull upgrade building (= carpentry / siege workshop tree) is located in the city that has a port to the sea region, ships can be upgraded with all hull tiers (bronze, silver, gold). On the other hand, if the siege workshop is located in the city of the region that does not offer access to the sea via port, then ONLY level3 ("gold") hulls can be build or upgraded in this connected sea region. Can anyone confirm this? I tested it with two nations: WRE and Sassanids
best regards
Optimus Crime 15 Oca @ 19:18 
Install mod.
Play for a few hours.
Meet white gunnes.
Get obliterated by white gunnes horse archers with 3500 attach speed.
10/10 mod.
Oh for Fox Sake 18 Ara 2024 @ 18:48 
I'am mistaken with this patch mod. And I'am sorry.
Currently 1212 AD is Broken after the recent update.
Currently trying to find help and a fix on the Mods discussion forum.
But no, currently 1212 AD is not playable atm.
serek heterogenizowany♿ 5 Ağu 2024 @ 8:02 
It's a shame this mod doesnt patch that annoying map glitch in the Last Roman DLC, that province in Africa, near the Vandals which remains desolate on the map and doesnt change color. It is driving my crazy.
Leroy Sinclair 31 Tem 2024 @ 9:12 
work wtih radious?
Guilherme01SS 18 Tem 2024 @ 19:50 
Could you please change Aelia Capitolina's name to Jerusalem? I believe the name Jerusalem is more historical since the Empire is already Christian and it's during the adoption of Christianity as the official religion that the city was renamed to Jerusalem.
Reduviid 30 May 2024 @ 23:52 
is it even possible to kill attila with this patch installed? I literally killed him 5 fucking times in BATTLE and he's not dead
Hellboy935 22 Oca 2024 @ 8:55 
Is this compatible with the radious overhaul mod?
limith 7 Oca 2024 @ 22:57 
There's a bug where converting to Slavic from a Desert nation (eg Lakhmid) does not grant the religious building chain.
legionaer20 25 Ara 2023 @ 3:13 
Is this working together with Athanasios' Attila Ultimate Fixes?