Space Engineers

Space Engineers

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Turret Lead Indicator
   
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Type: Mod
Mod category: Script, Other
Tags: hud
File Size
Posted
Updated
177.516 KB
15 Sep, 2018 @ 3:52am
31 Aug, 2019 @ 9:51am
20 Change Notes ( view )

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Turret Lead Indicator

Description
This mod was designed to make manually controlled turrets more effective.

- Turrets display an orange lead indicator when controlled by players.
- Lead indicators only show when turrets are in range to fire (+100 meters)

I have release another mod that is this mod plus indicators for fixed guns: Target Leading (Aim Assist)

By buying, using, or allowing the use of The Last Bastion Inc.’s products, you understand and agree that extreme sporting activities including space combat are high risk activities and, to the extent permitted by law, YOU EXPRESSLY AND VOLUNTARILY ASSUME THE RISK OF DEATH OR OTHER PERSONAL INJURY SUSTAINED WHILE PARTICIPATING IN SUCH ACTIVITIES WHETHER OR NOT CAUSED BY THE NEGLIGENCE OR OTHER FAULT OF The Last Bastion Inc. including but not limited to equipment malfunction from whatever cause, or any other fault of The Last Bastion Inc. Additionally, you agree to indemnify, defend, and hold The Last Bastion Inc. harmless from any third party claims arising from such High Risk Activities or any other The Last Bastion Inc.
23 Comments
Shoku 'Jetwash' Silverfall 22 Aug, 2024 @ 4:26pm 
@RougeSable this mod was created in the days before the locked target lead indicator was a vanilla feature of the game.
RougeSable 1 Jun, 2024 @ 10:09am 
I'm not sure to get the purpose of the mod, is it a target to fire instead of the real ship?
Gauge  [author] 9 Feb, 2020 @ 9:33pm 
That depends. In this and most cases yes. As long as modders are using the default weapons framework keen designed. Weapons that use custom weapon APIs such as Whips Railguns will likely not be accurate. Fortunately most of these mods are hit scan or nearly hit scan so it is not an issue.

This mod will work on 95% of existing weapons.
Tiger 9 Feb, 2020 @ 7:58pm 
Is this compatible with mods that alter the velocity of projectiles, such as https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1915904695 ?
Bi0HazardXIII 25 Nov, 2019 @ 9:52am 
Is it at all possible to have a projector hollow gram, that could act as a lead indicator? Via ingame script?
Gauge  [author] 28 Sep, 2019 @ 12:58pm 
Yeah it has really nice visuals. This mod is still useful as it is way more performance friendly. Their code is poorly optimized, or at least was when it was first released.
BSOD 28 Sep, 2019 @ 12:17pm 
Gauge  [author] 11 Apr, 2019 @ 4:16pm 
Railgun turrets have a range of 1m set to the ammo type because they create and manage their own projectile. This makes lead indicators not work for them.
Gauge  [author] 11 Apr, 2019 @ 4:12pm 
Yes all turret blocks get this functionality. Do note if the turret block uses an ammo type with a very limited range it will not work well.

Lead indicator is dependent on the maximum ammo range + 100m

Vanilla NATO 25mm gatling rounds have a range of 800m meaning lead indication is only displayed at 900m
8vantor8 11 Apr, 2019 @ 2:47pm 
would this work with modded guns?