Tabletop Simulator

Tabletop Simulator

Not enough ratings
Cypher Dice
   
Award
Favorite
Favorited
Unfavorite
Game Category: Role-playing Games
Number of Players: 1, 2, 3, 4
Tags: 4+
File Size
Posted
Updated
43.838 KB
11 Sep, 2018 @ 10:15pm
7 Apr, 2020 @ 5:32am
5 Change Notes ( view )

Subscribe to download
Cypher Dice

Description
In the Cypher RPG[cypher-system.com] system by Monte Cook (used in the Numenera and The Strange world settings), most all challenges are resolved by rolling a d20. The core mechanic is that the task is given a difficulty level, and to succeed, players must roll that difficulty level times three or higher on a d20.

This makes rolling a 1 or 2 an automatic failure (cannot even beat a level 1 task), and a level 7 or higher task impossible (would have to roll a 21 on a d20).

These dice get rid of the multiplication for you; they are re-skinned d20s such that each side of the die is labeled with what Cypher difficulty level you beat. So, with these dice, to succeed, players must roll the difficulty level or higher.

There's a few different variants of the dice available in this set for you to pick and choose from. The basic die just has three repetitions of the numbers 1-6, and two blank faces. Rolling a blank face is an automatic failure (doesn't even succeed on a level 1 challenge), representing a "1" and "2" on a standard d20.

If your playgroup wants to use Fumbles or Criticals, there's different variants to make distinguishing those faces easier.

On the "Fumble" dice, the 1st and 2nd faces are not blank, but rather a "Double Skull" and "Skull" symbols. They're different symbols in case you want to house rule some sort of "failure" and "massive failure" effect.

On the "Critical" dice, the 19th and 20th faces are replaced with "Star" and "Double Star" symbols, to allow the option of house-ruling some sort of "critical" and "massive critical" effect.

And there are dice that have both the Fumble and the Critical symbols on them.

For all the variants, the faces of the die were used in order, so using the Tabletop Simulator's keyboard commands to set a die face (or right-clicking and selecting a specific rotation value) makes logical sense. For example, if you set the die to its 7th rotation value, it will show a "2" (the difficulty level a "7" would beat on a standard d20).

The textures for these dice are just black and white, to allow you to use Tabletop Simulator's "tint" functionality. So, you can have dark numerals and tint the background whatever you want, or have a black background and tint the numerals whatever color you want.

Copy and paste these to make as many dice as you'd like, or stick them in an infinite bag to always have some on-hand!

The textures for these dice are hosted on IPFS[ipfs.io], a distributed file-sharing platform. If you would like to help keep these files online and available for use, you can spin up your own IPFS server, and "pin" this folder of files: QmY6sqYEKiwg48FsNsYr56fpPcMrkv8cx7q16JoLqj3zbb[ipfs.io].
1 Comments
Tyrant 7 Dec, 2018 @ 9:15pm 
The host you use seems to be having difficulties, all assets load eternally.

Download this. It was recently updated with mod author features.
https://www.nexusmods.com/tabletopsimulator/mods/263?tab=files

You right click a workshop/save file, and do 'check for invalid links'. You can then right click a green invalid link (green means you have the file) and select 'Upload this asset to SteamCloud and replace URL'.

Then after that all you need to do is start up the game and upload the modified file to the workshop.