Insurgency

Insurgency

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Maps (co-op): Checkpoint
File Size
Posted
1.725 MB
11 Sep, 2018 @ 7:27pm
1 Change Note ( view )

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Description
Description:
A hall way with doors both sides. Your job is to make your way though them clearing out the checkpoint at each
but be carful the more you do the harder the points get.

Authers Notes:
any feedback would help alot. This is the first time I have made a map for anything. (I know next to nothing about level design) This map has not been tested with more then 1 player. If anyone has played with 2 or more players I would love to know how the map played

To do list:
Map wide
- lighting (add specific light points instead of the whole map looking like it's inside the sun)
- control point area (edit the cover and open areas on all control points to play well with 1-8 players)
- stop bot LOS and bullet penetration through some walls (most walls can be shot though and bot sometimes see you
and shot you though them)
- change up textures around the place to make the map pleasant to the eyes (look to bland and doesn't come to life
like other maps)

Control Points

A:
- nothing immediately
- change bot spawn location (not coming out of hidding spot)

B:
- rework whole point (to similar to point A)
- change bot spawn location (spawing ontop of players and stuck on scenery)

C:
- change bot spawn location (spawing ontop of player)

D:
- stop bullet penetration through maze walls (bullets go stright through the maze)
- change bot spawn location (not enough spawns in control point room)

E:
- add more cover for point (no cover at all and all walls are paper thin)
- finish the "bosses office" (absolutly nothinfg in there)
- might remove window (to big and out of place)

F:
- stock the shelves with props (we are sold out of everything but light bulbs)
- fix all windows breaking at the same time (one bullet breaks all the windows)
- add something at other end of the room (just an empty space for bots to shoot you from)

G:
- fix skybox issue (you can see the outside of the map)
- add backdrop (so the road does not end in a cliff)
- change bot spawn location (so they don't all line up to get shot)

H:
- create point (need to make this one)
Popular Discussions View All (1)
0
11 Sep, 2018 @ 11:04pm
PINNED: User Feedback
pip4pig
7 Comments
Gangrene Smith 19 Oct, 2021 @ 7:59am 
No, prob. As mentioned, we like to play this map when we want to relax and have a good crazy time. xD
pip4pig  [author] 19 Oct, 2021 @ 7:35am 
sorry to tell you i haven't looked at this in ages and probs won't again
Gangrene Smith 19 Oct, 2021 @ 5:28am 
Hello, added this to our server. Bots spawn near or inside checkpoint zones. Played this with max 8 players with 41 bots. Seen like 10-15 bots only, other bots might have spawned outside the map. Really trippy, map. Fun for some relaxing crazy game.
Dogman <<AD>> 14 Sep, 2018 @ 3:13am 
????????
pip4pig  [author] 11 Sep, 2018 @ 9:55pm 
damn
The Moon (القمر) 11 Sep, 2018 @ 8:02pm 
im not joking feel free to check
The Moon (القمر) 11 Sep, 2018 @ 8:01pm 
CONGRATUALTIONS YOU ARE THE 10,000TH MOD ON THE INSURGENCY WORKSHOP