Armello

Armello

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All King's Daily Declarations
By LUST
All King's Declarations in Armello.
   
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Introduction
Every dawn, the prestige leader will assist the King in selecting a decree to be in effect for 1 day. These declarations have increasingly dramatic effects on gameplay as the game progresses.

If there is a tie for Prestige Leader, the one who has held the leading prestige value for the longest gains the title. However, at the beginning of the game if everyone starts with 0 prestige and no one earns any, the leader is randomly assigned.

The following list features all of the king's declarations:
King's Declarations:
Dawn of Day 2:

Royal Challenge: Prestige leader given bounty and +4 gold.
Paws of Fate: Each hero swaps their current hand with another random hero.
Tax Time: Lose 2 gold or 1 prestige.
Tribute of Spirit: Lose 2 magic or 1 prestige.
Rot Inspection: Any hero with 1 or more rot loses 1 prestige.
Cursed Kingdom: The king plays Cursed Lands to all normal perils.
Royal Stimulus: Until next dawn, king gives 2 gold for every AP not spent.

Dawn of Day 3:

Private Security: Plays mercenaries on all settlements without other perils.
Fugitives Unleashed: 4 trickery perils appear in the kingdom.
Peace Treaty: Heroes that attack another hero lose 3 prestige until the next dawn.
The Underdog: The hero with the lowest prestige gets a random treasure.
Fog of War: All heroes are stealthed until dawn, unless revealed by entering combat or failing a peril.
King's Bounties: All bounties are worth +1 extra gold and prestige, for the rest of the game.
Rot Rain: At dusk, every hero and guard not in a settlement, in the palace, or in their clan grounds takes -2 health.

Dawn of Day 4:

Royal Acquisition: Steals 1 randomly equipped item from each hero, if no items are equipped, -2 prestige.
Royal Inquisition: Infected heroes lose 1 HP. Corrupted heroes lose 3 HP.
Total Famine: Lose 2 gold or 2 health.
Martial Law: King's guards immediately move to the nearest settlement and terrorize them. Will not fight any heroes currently on settlements.
For Royal Eyes Only: Any hero currently in a stone circle or dungeon, or who enters one before the next dawn, receives a bounty.
King's Agents: Plays Agent of Misfortune to all existing perils (-1 health per unmatched symbol during peril).
Highway Fees: Until next dawn, pay 2 gold to enter every settlement.

Dawn of Day 5:

Black Death: Plague perils ravage Armello's settlements. Settlements that already have a peril are spared.
Beasts of Bane: 3 Banes will spawn at night.
Sinister Rituals: Banes "that are currently alive" get +2 fight and body until next dawn.
Green-Eyed Monsters: For every 3 gold a hero has, -1 prestige and +1 gold.
Dark Storms: The king plays 4 lightning strike perils to random tiles.
Blood Moon: Every hero gains +1 rot.

Dawn of Day 6:

Healthcare: Pay 4 gold. If you have less than 4 gold, you will become poisoned.
Royal Flush: All heroes discard their current hand.
Ripped Reality: Random stone circles receive a banish peril.
War March: All heroes have bounties put on their heads.
Sovereign City State: 1 unclaimed settlement gets permanently fortified. Mercenaries and Agent of Misfortune are applied.
Supreme Court: All heroes lose 3 prestige.
Civil Uprising: All settlements become terrorized.

Dawn of Day 7:

Treasury Visit: The prestige leader gives up all of their gold. If they had 5 gold or more, they gain 1 prestige, if not they lose 1 prestige.
King’s Mercy: The king orders the prestige leader to pass around their renown, giving every other hero 1 prestige.
Palace Lockdown: The king places a bounty on the prestige leader's head and recalls all idle king's guards back to the palace, giving them "Defending Palace" status.
Terror Awakened: All banes gain +1 Fight and +1 AP for the rest of the game.
Night Maneuvers: King's guards attack heroes at night (regardless of whether or not you have a bounty).
Burn After Reading: -2 Prestige from prestige leader and hand is discarded, all drawing decks are re-shuffled and leader gets new random full hand.

Dawn of Day 8:

Life Support: The king and the prestige leader heal for 1 HP.
Rotten Choir: Every creature loses 1 body.
Desperate Defense: All palace perils are removed; guards with 1 HP are spawned in their place if the tile was empty.
Desertion!: All guards with "Defending Palace" status are removed from the game. Guards on regular patrol (including fresh spawns) are unaffected.
Dishonored Defender: -3 prestige to the prestige leader for their poor performance. King's guards get +2 fight and body.
The Toll Bells Sing: The king loses 2 fight for rest of game and a lightning strike hits every creature currently inside the palace.
War Drums: Bounties to all heroes. Add 2 king's guards.

Dawn of Day 9:

Dark Liege: Summon 4 banes to the palace at dawn (will not eject current occupants).
Dark Army: Sacrifice and replace all king's guards with banes.
Dark Curse: 4 new perils are placed adjacent to palace and Cursed Lands are applied to them.
Afterword








If you have questions regarding this guide or just got something to say, leave me a comment below.
5 Comments
Comm 23 Feb, 2022 @ 5:52am 
Thank you
wsanford403 12 Oct, 2020 @ 2:38pm 
I adore that thumbnail you used :D
일반인박동철 26 Jun, 2020 @ 10:16pm 
홍..?
LightShard 8 Dec, 2018 @ 6:40am 
Isn't Royal Stimulus the opposite? Pay 2 gold for every AP not spent. Anyway didn't know each day had its decrees, thanks
Elysiven 17 Sep, 2018 @ 5:42pm 
Thank you, very cool