Portal 2

Portal 2

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[OLD] Regenerate
   
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5.941 MB
5 Jun, 2013 @ 5:12pm
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[OLD] Regenerate

In 1 collection by Manifest Breastiny
[2012-2013] OLD MAPS
44 items
Description
In order to succeed, you must first lose (Hint, hint).

Difficulty: 3/10 (SOMEWHAT EASY)
7 Comments
Akiva 7 Aug, 2013 @ 6:52am 
I made a 2D, platformer game recently, and in one of the levels, it has something quite similar to this: the player gets killed for attempting the obvious. I found that it caused too many "rage quits", and that, overall, the player was unsatisfied even after solving it. So I made a safety net, so to speak.
Akiva 7 Aug, 2013 @ 6:49am 
I agree. Don't put goo there.
Anyway, it was kind of easy, deserving your 3/10 ranking. It's been done before.
Mathey2009 25 Jul, 2013 @ 5:11pm 
You know....I think it would be a perfect map then. It is awesome. I think the more you leave the player less frustrated (about dying for example), the more positive ratings you'll get.
I think I have seen in some of Meviou's maps a solution to that fling thing too...its quite elegant, cuz the player still is "fooled" into making that attempt, but they are caught by a safety net.
Just a thought.
Manifest Breastiny  [author] 25 Jul, 2013 @ 1:06pm 
Hmm, maybe...
Mathey2009 24 Jul, 2013 @ 7:19pm 
Fluppy the Fluxton has a point here AD_79, you could simply put a grid next to where you fall instead of the pit (for those who make that mistake). Its a win/win.
Manifest Breastiny  [author] 9 Jun, 2013 @ 10:20am 
I am simply punishing the player for attempting the obvious.
Flup 9 Jun, 2013 @ 8:12am 
I don't know if it is a good idea to place a pit with goo near exit. It is bad to punish player for trying to do a normal fling.