Source Filmmaker

Source Filmmaker

49 ratings
Balance Scale
   
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Universe: Original IP
Model
Models: Indoor
Tags: SFM
File Size
Posted
1.607 MB
4 Sep, 2018 @ 10:14pm
1 Change Note ( view )

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Balance Scale

Description
A balance scale. Has bones to control the beam and the two pans. I'm hoping the LOD works.

Includes:
familycreature4\props\scale.mdl
13 Comments
Sokatiib 28 Jun, 2022 @ 3:58pm 
You better know who to call.
FrankenPat 31 May, 2021 @ 8:31am 
very well done
Familycreature4  [author] 30 Aug, 2019 @ 12:54pm 
Sure
엘-750-BM 30 Aug, 2019 @ 4:54am 
Can i port this gmod?
spaghetti 6 Feb, 2019 @ 1:52pm 
I LOVE THIS PERK ITS CALLED Make Your Choice.
Hoot Freeman 11 Sep, 2018 @ 5:16pm 
Balance the odds and evens
Imperial fist 8 Sep, 2018 @ 2:35pm 
pls create a new troopers alien colonial marines I can t finish my animation . thank
Kumquat [Velbud] 7 Sep, 2018 @ 11:17am 
1) You don't need the LOD for this model. https://gtm.steamproxy.vip/app/1840/discussions/0/618458030659552057/
2) Check your axes of rotation of the swings, you may want to lift the bones a bit higher. To set a more exact placement along the surface axis of the ring, select the edges of the ring and swing that are touching one another, Shift+S, cursor to selected, then go to edit mode for bones, select the head, Shift+S, selection to Cursor (Offset), and you should be good in that department. However, if it find to keep as it if you feel it usable as is.
3) Update me on when the model has been increased in poly. I wanna check it out. ;)
4) Okay, there is a lot about the mesh that can use work that may help your UVMapping.
Kumquat [Velbud] 7 Sep, 2018 @ 11:17am 
- Take into account that it is easier to have all of your models in clear polygons. As I am inspecting your mesh, there are a lot of triangles that are disorganized and uneven. It leads to stretchings, basically weird pixelation of texture on the mesh. If you need an example of how to fix this, let me know.
- Although this isnt done often, having models connected to one another (in other words, VERY detailed build of connections) rather than having separate meshes will help your model with shadows and generally would give you the option of creating a stand part and the handle part to allow for something similar to what Libra holdings.
- How did you unwrap the UV? Did you just unwrap/set the angle of smart wrapping? If so, I recommend against this and instead try making seams by hand. This helps with painting and checking where pixels and compressions may form on the texture.
Indigo Blaze 6 Sep, 2018 @ 9:22pm 
It's time to tip the scales!