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2) Check your axes of rotation of the swings, you may want to lift the bones a bit higher. To set a more exact placement along the surface axis of the ring, select the edges of the ring and swing that are touching one another, Shift+S, cursor to selected, then go to edit mode for bones, select the head, Shift+S, selection to Cursor (Offset), and you should be good in that department. However, if it find to keep as it if you feel it usable as is.
3) Update me on when the model has been increased in poly. I wanna check it out. ;)
4) Okay, there is a lot about the mesh that can use work that may help your UVMapping.
- Although this isnt done often, having models connected to one another (in other words, VERY detailed build of connections) rather than having separate meshes will help your model with shadows and generally would give you the option of creating a stand part and the handle part to allow for something similar to what Libra holdings.
- How did you unwrap the UV? Did you just unwrap/set the angle of smart wrapping? If so, I recommend against this and instead try making seams by hand. This helps with painting and checking where pixels and compressions may form on the texture.