Total War: WARHAMMER II

Total War: WARHAMMER II

Not enough ratings
my (for now) small personal lorefriendly as possible overhaul
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Overhaul
File Size
Posted
Updated
60.864 KB
4 Sep, 2018 @ 8:54am
25 May, 2019 @ 7:08am
6 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
my (for now) small personal lorefriendly as possible overhaul

Description
WHAT THIS MOD DOES

GENERAL CHANGES

-removed AI atrition resitance cheats since on VH the AI had 80% atrition resitance vs ALL kinds of atrition effectievely making the mechnic useless

-it makes the wielder of the third level sword of khaine imunne to vigour same as my sleepless widowmaker mod found here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1501270926 (OUTDATD AND POSSIBLY BROKEN!!!)

-gejnor allowed it so the mod now gives 50% ranged damge on level 1 75% on level 2 and 100% on level 3

BETA FEATURE
gave as many lords as I could find 100% knockdown resistance on FOOT but I am not sure I fixed them all so please report if you spot any lord still getiing knocked about

WARIORS OF CHAOS CHANGES
-it makes all chaos knights (including the ROR) and all variants of chosen imunne to vigour and imunne to pyschology

-it also makes archeon imunne to vigour and buffs his shield block chance on droghar to 60% because when on foot it is 60% too CA only decided that it should get nerfed to 35% when he is on a horse so I fixed that


- gave the swords of chaos ROR 8 MA and 7 MD more due normal chaos knights at rank 9 having bettter stats than them

VAMPIRE COUNTS CHANGES

- makes blood knights have the hunger ability much like the vampiric depth guard units of the vampire coast I mean these guys are vampires after all

-make ghorsts and the mortis engine their damage aura actieve without being in melee
them having to be in melee for it to work did not make any sense so I removed that

LIZARDMEN CHNAGES

- makes all temple guard (including blessed ones EDIT and ROR) have imunne to pyschology and the guardiian ability
since they should not care much about terror or fear and they fanaticaly protect slann so that is why they have the guardian ability now

EMPIRE CHANGES

- gave empire halberds 35% missle block chance due them being able to use them in lore no MDbuffs though because these shields where not use in combat

- gave demigryph knights with halberds 30% missle block chance for the same reason as with the halberdiers (including the ROR)

- incoperated guvenorens mod that allowed franz to use his runefang and gral maraz together WITHOUT stat nerfs on the runefang like guvenoren did


DWARF CHANGES

- removed missle block chance from normal slayers (including the ROR) these guys are not swordsmasters by any means

- gave ironbreakers 55% missle block chance instead of vanillas 35% they are the worlds best defensieve troops after all

BRETTONIA CHANGES

- added immune to vigour to hippogryph knightts since these guys are grail knights too

- make the fay her damage aura actieve without being in melee
making them having to be in melee for it to work did not make any sense so I removed that

-gave the green knight 90 pysical resitance from 75% in vanilla as well as imunne to vigour
since he sucks and clyostra has a better pladin that she can equip with items aswell while the green knight cannot
so I buffed him

-changed louen leoncoeur new armour to be a talisman item so that if you use this mod below(highly recommanded BTW) you can use all of louens leoncoeur items

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1169967466&searchtext=ADRIEN+

TK changes
-added 5% pysical resist the legions of legend nehekhara warriors because they are called ethreal but in vanilla they only start with 70% pysical ressitance unlike the other ethreals who start with 75% pysical resistance

let me know if there are any problems and I will try to fix them

FUTURE PLANS
-add red dukes tireless undead and contructs mod into this one if he allows
-make magic lore passieves pernament again like WH1 expect healing ones so those from the lore of nehakara vampires and life
-whatever else does not fit my taste in vanilla


NOTE I stop publishing my my mods seperately by myself due the amount of work and having a bad internet coonnection later on I might start fixing them seperately again
however I will still do this on request so if you only want one thing from this mod without the rest just ask and I will do it for you if the internet allows me



COMBITABILITY
not combitable with SFO or any mod that edits the "data__" file for the "special_ability_to_auto_deactivate_flags_tables"

FEEDBACK
I am very much intrested in feed back so let me know if you have any suggestions


CREDITS

Credis to guvenoren for allowing me to include his mod that changes karl franz runefang to an enchanced item
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1285894725&searchtext=reikland

credits to gejnor for allowing me to include his work here
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1408803017&tscn=1558705533

most of the work on chaos is done by Totalwarhammer in his better chosen mod here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1202504600&searchtext=better+chosen
or the archaon the true everchosen mod here
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1199096578

also thanks for allowing me to use his data from better ironbrekears here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1328136921&searchtext=bettter+ironbreakers
and his better royal hippogryp knights here https://gtm.steamproxy.vip/workshop/filedetails/?id=1321227448

I only added my own changes and deleted some of his
he also taugh me how to handle these tables so huge shoutout to him

huge thanks to sadge for allowing me to incorperate his work on making the damage auras from the fay ghorst and the mortis engine into this mod
the original is here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1486227281&searchtext=no+melee+

I only added my own changes and deleted some of his
he also taugh me how to handle these tables so huge shoutout to him

huge shoutout to Cataph Vandy and Aexrael Dex for guiding me through the modding procces
and a huge shout out to Frodo45127 for his modding tool and the manual that comes with it
without the above this mod would not have been make
8 Comments
Matthias  [author] 25 May, 2019 @ 7:13am 
plus a few more changes

TK changes
-added 5% pysical resist the legions of legend nehekhara warriors because they are called ethreal but in vanilla they only start with 70% pysical ressitance unlike the other ethreals who start with 75% pysical resistance

a small change for the empire


- incoperated guvenorens mod that allowed franz to use his runefang and gral maraz together WITHOUT stat nerfs on the runefang like guvenoren did

Matthias  [author] 25 May, 2019 @ 7:12am 
@Kurisu Shirayuki

it took longer than I liked but the mod should be up to date now


@ all mod updated with lots of changes

please read each of the factions sections to see what has changed


- make the fay her damage aura actieve without being in melee
making them having to be in melee for it to work did not make any sense so I removed that

-gave the green knight 90 pysical resitance from 75% in vanilla
since he sucks and clyostra has a better pladin that she can equip with items aswell while the green knight cannot
so I buffed him

-changed louen leoncoeur new armour to be a talisman item so that if you use this mod below(highly recommanded BTW) you can use all of louens leoncoeur items

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1169967466&searchtext=ADRIEN+
Matthias  [author] 21 Apr, 2019 @ 7:25am 
@Kurisu Shirayuki I will as soon as I can
DudeChris33 18 Apr, 2019 @ 9:31pm 
update plz
King Gwynsen 7 Sep, 2018 @ 4:03am 
No worries, i've already got the Eevi's spell overhaul *since its released*
And thank you for this <3
Matthias  [author] 7 Sep, 2018 @ 3:27am 
I will buff krog gar and will look into the sword ability you want but I will not buff madza there are mods which do this already like eevi his spell overhaul check that one if you want a buffed madza

My apologies for the short answer I am on mobile
King Gwynsen 6 Sep, 2018 @ 1:52pm 
[EDIT]
You should get Kroq-Gar immune to vigour and psychology also, he fought daemons for a millenia ALL DAYS, all fucking days, your routine irl is to wake up, eat, work, fuck, sleep, its routine was FIGHT DAEMONS CRUSH DAEMONS FUCK THESE BLOODY DAEMONS and stuff, he is now the most powerfull warrior in the world, with 8000 years of training and facing the worst threat, being also created by the genetic basin (of the Old Ones) was about to make him very special, even Abhorash could not defeat him lulz.
And the magic recharge of Mazdamunda should be buff A.S F.U.C.K, he is the last of the second generation of Slann and the most powerfull magical being after Lord Kroak by Asuryan !
King Gwynsen 6 Sep, 2018 @ 1:44pm 
Also, for an add for the Widowmaker, it say for the "Tyrion, Avatar of Khaine"
"Tyrion even has the ability to raise units of Skeleton Warriors identical to those found in the Vampire Counts book"
And its proven in The End Times: Khaine, Tyrion raise an army of skeletons two times, once against the rest of the forces of Malus Darkblade and other one in his final battle on the isle of the dead.
So it should add the cast of the Vampire Count of zombie but should cast elven skeletons/zombie lulz.
"while providing Elven armies with free units each turn at the cost of three power dice is a pretty handy ability to have for an elite force. While one may just be better off using the Lore of Undeath, Tyrion allows you to summon basic infantry tarpits and redirectors without needing to invest a wizard fully into that lore."