Stellaris

Stellaris

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Ship XP Rebalance
   
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608.000 B
2 Sep, 2018 @ 8:09am
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Ship XP Rebalance

In 1 collection by Thygrrr
Thygrrr's Stellaris GOLD
6 items
Description
This mod merely overrides one define.

It means that ships are "Experienced" after 50 days of combat, "Veteran" after 200, and "Elite" after 1000 days.

NShip = {
SHIP_EXP_GAIN_COMBAT = 10.0 # Gained each day ship is in combat
SHIP_EXP_EXPERIENCED = 500 # Amount of exp to reach experienced rank
SHIP_EXP_VETERAN = 2000 # Amount of exp to reach veteran rank
SHIP_EXP_ELITE = 10000 # Amount of exp to reach elite rank
}

(this is roughly a veterancy buff by a factor of 10 for elite, which would have required 10000 days / 30 years of combat before. It also means that Battle Simulators implies about a 20% experience gain towards "Experienced")
4 Comments
Peter34 22 Apr, 2019 @ 5:24am 
Thanks for documenting what your mod does. And no, I do not agree with Cameron Parris that the effect of experience should be made much greater.
Cameron Parris 21 Apr, 2019 @ 9:44pm 
If you can add further buffs for each Rank like:

Experienced: 2x Fire rate 2x Health regen 2x Shield regen 2x Cooldown speed
Veteran: Everything previous except X3 and 3X Regen rates for Carriers
Elite: 4X everything previous. And maybe whatever else you want so long as it makes sense.
Thygrrr  [author] 3 Sep, 2018 @ 10:34am 
It's my first mod and more or less an experiment. will update with info soon.
Peter34 3 Sep, 2018 @ 7:56am 
How precisely does this mod rebalance ship XP?