Divinity: Original Sin 2

Divinity: Original Sin 2

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Enhanced Talents
   
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Type: Add-on
Game Mode: Story
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9.788 MB
2018年8月31日 16時44分
2018年9月9日 15時03分
5 項目の変更履歴 ( 表示 )

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Enhanced Talents

baardvaark 作成の 1 件のコレクション
Baardvaark's Favorite Moddos
43 アイテム
解説
This mod makes major improvements to a number of lesser talents, including Demon, Ice King, Escapist, Leech, Arrow Recovery, and Bigger and Better, and some minor buffs to various other talents.

Changes

Demon now gives you a 33% chance to gain a random fire-related buff when casting a pyrokinetic skill or receiving Necrofire.

Ice King gives you a 33% chance to gain a random water-related buff when casting a hydrosophist skill. On being frozen, you instead are placed in 1 turn of permafrost.

Leech makes it so 10% of the time when damaging a character with a positive status, you will receive a copy of this status.

Arrow Recovery renamed Frugality, now also lets you recover potions and resurrection scrolls on use 33% of the time.

Parry Master now also eliminates the 15% dodge penalty when being flanked. (Note, it still says you are being flanked, but the dodge penalty is gone.

Escapist lets you move slightly and use movement skills while crippled, entangled, or webbed.

Bigger and Better increases all of your stats by 1, in addition to +2 stats to spend. The +1 bonus increase to 2 at level 15.

Executioner now only grants 1 AP per kill, but can activate multiple times in one turn.

All Skilled Up now grants +2 combat and +1 civil ability points instead of 1 each.

Mnemonic grants 5 memory instead of 3.

Guerilla grants a 75% damage bonus instead of 40%.

Unstable now deals 65% of your vitality in damage instead of 50%

Living Armor now heals your magic armor for 40% of your healing instead of 35%

What A Rush's health threshold increased to 60%, from 50%.


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112 件のコメント
God has his favorites 7月17日 14時44分 
still works,thanks
Kuro 2023年6月11日 3時42分 
Hey would you be willing to create a mod for me that just reworks the Executioner perk?
(I would absolutely be willing to compensate you for your work)
Please let me know whether you'd be up for it :)
Yoink 2023年4月14日 6時23分 
I feel like Far Out should get a buff too
coolblue_2008 2023年4月1日 9時59分 
@The Anti-Thanatoast: Totally agree about Executioner talent. The only chance this considered a buff is when your characters are OPed, (kill more than 2 enemies in one turn), which is meaningless.
Slice of Thanatoast 2023年1月15日 17時40分 
@sass
Lone Wolf breaks a lot of stuff in the game and shouldn't be the focus of balance changes.
sass 2023年1月10日 0時13分 
@Slice Of Thanatoast
Executioner has always felt like it was more for long range spellcasters that don't need to move enough for The Pawn to be warranted, that are just going to use teleport scrolls and powerful high AP cost skills to nuke large amounts of enemies at once (by large I mean like... more than two), and for that, this Executioner change is a massive buff. You say it's not likely on Tactician, but factor in Lone Wolf and not only is it likely, it's hard to avoid.
Double 2023年1月6日 16時09分 
anyone have any idea what the mentioned 33%-chance buffs are to "Demon"? Played with Demon from late act 1 to mid act 2 and never noticed anything interesting
Slice of Thanatoast 2022年10月22日 7時27分 
I know people aren't talking about this mod much anymore but the Executioner nerf seems baffling to me, why make people work twice as hard to get the same mediocre effect when Pawn is already better for everyone except Rangers?

You have to kill 3 people in one turn for it to provide any upside compared to its normal version and how frequently are you having one person kill 3 enemies in one turn on Tactician?
Tarruvi 2022年5月30日 23時53分 
For those with a similar issue, or curious about the state of the Executioner talent. The Executioner talent does give the +1AP, but the visual "+1AP" says it's giving +0AP. I don't know if it's a mod conflict or not, it's working despite it displaying the contrary. You still get the extra green circle.
sass 2021年12月26日 20時40分 
How does Leech work exactly? How does it define 'damage'?
Melee only? Is skill damage included?