Divinity: Original Sin 2

Divinity: Original Sin 2

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Enhanced Talents
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
9.788 MB
31 Aug, 2018 @ 4:44pm
9 Sep, 2018 @ 3:03pm
5 Change Notes ( view )

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Enhanced Talents

In 1 collection by baardvaark
Baardvaark's Favorite Moddos
43 items
Description
This mod makes major improvements to a number of lesser talents, including Demon, Ice King, Escapist, Leech, Arrow Recovery, and Bigger and Better, and some minor buffs to various other talents.

Changes

Demon now gives you a 33% chance to gain a random fire-related buff when casting a pyrokinetic skill or receiving Necrofire.

Ice King gives you a 33% chance to gain a random water-related buff when casting a hydrosophist skill. On being frozen, you instead are placed in 1 turn of permafrost.

Leech makes it so 10% of the time when damaging a character with a positive status, you will receive a copy of this status.

Arrow Recovery renamed Frugality, now also lets you recover potions and resurrection scrolls on use 33% of the time.

Parry Master now also eliminates the 15% dodge penalty when being flanked. (Note, it still says you are being flanked, but the dodge penalty is gone.

Escapist lets you move slightly and use movement skills while crippled, entangled, or webbed.

Bigger and Better increases all of your stats by 1, in addition to +2 stats to spend. The +1 bonus increase to 2 at level 15.

Executioner now only grants 1 AP per kill, but can activate multiple times in one turn.

All Skilled Up now grants +2 combat and +1 civil ability points instead of 1 each.

Mnemonic grants 5 memory instead of 3.

Guerilla grants a 75% damage bonus instead of 40%.

Unstable now deals 65% of your vitality in damage instead of 50%

Living Armor now heals your magic armor for 40% of your healing instead of 35%

What A Rush's health threshold increased to 60%, from 50%.


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111 Comments
Kuro 11 Jun, 2023 @ 3:42am 
Hey would you be willing to create a mod for me that just reworks the Executioner perk?
(I would absolutely be willing to compensate you for your work)
Please let me know whether you'd be up for it :)
Ёинк 14 Apr, 2023 @ 6:23am 
I feel like Far Out should get a buff too
coolblue_2008 1 Apr, 2023 @ 9:59am 
@The Anti-Thanatoast: Totally agree about Executioner talent. The only chance this considered a buff is when your characters are OPed, (kill more than 2 enemies in one turn), which is meaningless.
Slice of Thanatoast 15 Jan, 2023 @ 5:40pm 
@sass
Lone Wolf breaks a lot of stuff in the game and shouldn't be the focus of balance changes.
sass 10 Jan, 2023 @ 12:13am 
@Slice Of Thanatoast
Executioner has always felt like it was more for long range spellcasters that don't need to move enough for The Pawn to be warranted, that are just going to use teleport scrolls and powerful high AP cost skills to nuke large amounts of enemies at once (by large I mean like... more than two), and for that, this Executioner change is a massive buff. You say it's not likely on Tactician, but factor in Lone Wolf and not only is it likely, it's hard to avoid.
Double 6 Jan, 2023 @ 4:09pm 
anyone have any idea what the mentioned 33%-chance buffs are to "Demon"? Played with Demon from late act 1 to mid act 2 and never noticed anything interesting
Slice of Thanatoast 22 Oct, 2022 @ 7:27am 
I know people aren't talking about this mod much anymore but the Executioner nerf seems baffling to me, why make people work twice as hard to get the same mediocre effect when Pawn is already better for everyone except Rangers?

You have to kill 3 people in one turn for it to provide any upside compared to its normal version and how frequently are you having one person kill 3 enemies in one turn on Tactician?
Tarruvi 30 May, 2022 @ 11:53pm 
For those with a similar issue, or curious about the state of the Executioner talent. The Executioner talent does give the +1AP, but the visual "+1AP" says it's giving +0AP. I don't know if it's a mod conflict or not, it's working despite it displaying the contrary. You still get the extra green circle.
sass 26 Dec, 2021 @ 8:40pm 
How does Leech work exactly? How does it define 'damage'?
Melee only? Is skill damage included?
Zemnexx 22 Jul, 2021 @ 1:33pm 
@CraKaLaKinChr1s Move lower in load order, had this same issue and this fixed it.