Crusader Kings II

Crusader Kings II

139 ratings
Plummusducis's Technology Overhaul
   
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103.046 KB
26 Aug, 2018 @ 1:20am
27 Aug, 2018 @ 9:23am
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Plummusducis's Technology Overhaul

Description
Overview
Technology in CK2 has remained virtually unchanged for as long as I can remember, and in all that time I've found some techs simply never worth the points.

This mod addresses that with maximum compatability for other mods and minimal impact on the game - rebalancing and adding new modifiers to all technologies. This allows players to better specialise their nation, and give another way to adapt to growing threats to the kingdom.

When the unspent tech point notification pops up, with this mod I hope all techs will be up for consideration!

Compatability
Under the hood, this mod uses the existing in-game techs with new localisations and modifiers, so events, mods, and AI that work off the original tech tree will function perfectly fine. Of course, this isn't compatible with anything that modifies "common/technology.txt".

DEUS VULT!

55 Comments
Bigmachingon 27 Mar, 2020 @ 5:30pm 
Please post a link for external download
Vaeringjar 15 Dec, 2019 @ 1:34pm 
@Worst Player
click the image you genius
FROZEN BERRIES 22 Sep, 2019 @ 7:04am 
What is this, a picture for ants? I can't read anything on the image lol
76561198148577520 19 Jun, 2019 @ 7:29am 
update?
Metalhawk 16 May, 2019 @ 8:14pm 
Will this mod be updated for the new tech, or do you think it's still fine as-is?
01A3-91C-2789B11F "Vala" 10 Feb, 2019 @ 11:22pm 
is this compadible with ck2+?
PlummusDucis  [author] 31 Dec, 2018 @ 7:01pm 
@Megas Delilah

Sure thang my dude. Just remember to give me credits and link it here when it's done. I'd love to see it :)
Dr. Smoothbrain XII 24 Dec, 2018 @ 8:06am 
Could I use your changes in my mod I'm making?
ajacksonian 2 Dec, 2018 @ 7:59pm 
No problems after HF release and all buildings that can update do. Don't know what was happening before but it isn't doing it now. Kudos on a great mod for getting us a tech tree system that actually makes some sense!
PlummusDucis  [author] 2 Dec, 2018 @ 6:45pm 
Should be converter compatible.

I've only renamed and changed the stats of the existing technologies. So anything that triggers off technologies should work fine.