Portal 2

Portal 2

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9.070 MB
27 May, 2013 @ 1:03pm
29 May, 2013 @ 12:51pm
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6 Comments
anon 10 Jun, 2013 @ 11:05am 
Spoilers ahead. Do not open the images / links unless you wish to be spoiled.

After going through the puzzle again, I noticed an easier way [oi43.tinypic.com] to get the laser aligned instead of having to align on the light bridge ( image [oi44.tinypic.com]) . Otherwise previously I would take the cubes with me onto the light bridge in order to stack them and get the laser in place . Also upon failing doing the narrow jump required to reach the light bridge I would hit the fizler with the cube , causing me to reset the entire thing.
anon 10 Jun, 2013 @ 11:04am 
Spoilers ahead. Do not open the images / links unless you wish to be spoiled.

Upon trying to get cube out of the room with the funnel I had no idea how to reach it. Ultimately I tried the "exploit" with passing the cube through the fence ( image [oi44.tinypic.com]) . I still do not how you envisioned me reaching that funnel . Or was this the intended way of doing it?

This sliding puzzle [oi40.tinypic.com] can be quite finick. Some times you do not need both cubes, other times both cubes will not align correctly and you have to rely on getting lucky after a few tries Frustrating to say the least.
anon 10 Jun, 2013 @ 11:02am 
Spoilers ahead. Do not open the images / links unless you wish to be spoiled.

This button [oi39.tinypic.com] was confusing at first simply because I was focused on the exit [oi42.tinypic.com], instead of noticing that it stopped the funnel to get the cube out of the room . Took me a while to see what it did. Pahaps a light would help out.

After completing this puzzle [oi41.tinypic.com] I was quite confused as to what I just did. I had completely forgotten about the funnel and was checking all the surfaces to see if a hidden door had opened or I had to drop down somewhere due to the darkness of the room.
Peter  [author] 10 Jun, 2013 @ 8:40am 
Hmm the lighting should be improved as I edited the map a bit in hammer to add a lot of extra lighting. I'll look into adding some more if darkness is still a problem. As for the button symbols issue, can you name some in particular which caused you a problem? I tried to provide antlines where the objective was out of view from the button, or symbols otherwise. In the last room the objective is to have all 3 antlines leading the room be activated and then you know you're done. Could you contact me further regarding your spoiler text as I'm not sure which way you were doing the puzzle in order to have that problem.
anon 10 Jun, 2013 @ 2:47am 
Phew, alright took me some time to get it all sorted about but it was a nice challange which can sometimes be hard to find among a lot of the stuff on the workshop.

Through I will say this map is very dark. Very very dark. I found it hard to find certain elements and other times did not realize what buttons since no symbol or ant line was showing. Would recommend a few more lights installed. At least at the puzzle elements.

I will also say that the layout is very messy and can be hard to find heads and tails in it. Certainly towards the end in the second dark room it can be hard to find a starting point. The timing of the jumps were almost pin point precision levels. Was a bit frustrating to loose the the cubes needed to stack for the laser, in order to reverse the funnel, in the fizzler if you fail to make the narrow jump .

Other than enjoyed it.
NovaIce 27 May, 2013 @ 1:39pm 
Great job. Hard to find something this challenging. :)