Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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Arelith Graphics Overrides (Testing)
   
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56.194 MB
15 Aug, 2018 @ 10:07am
23 Nov, 2018 @ 9:48pm
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Arelith Graphics Overrides (Testing)

In 1 collection by Symphony
Arelith
7 items
Description
Arelith.com

This workshop item is the second layer of the Arelith Graphics Overrides, and contains publish candidate materials that seem to be ready to use, but should be tested and possibly modified after receiving large amounts of use. They may also be in raw formats and may not perform as well until they are compiled.

Some of these materials may not "make the cut" after testing, and may end up being deleted from this layer without being promoted to "published", thus removing them from the game entirely. The use of this hak displays several lines of text at the top left corner of the "Legal Splash Screen" displayed just before the main NWN game client menu. This text indicates the version date in current use.

Weapon Retextures:
The standard w_metal_tex.tga has been overridden with a 2k .dds with new, but similar coloring, as well as normal and specular mapping. This changes the looks of most of the weapons in the game, particularly bronze/silver/gold/adamantine weapon colors, handles, all four wood colors, the insides and edges of tower shields, and a variety of other models around the game which use the common resource.

"ProgFx Reskin" Retextures:
Barkskin, Stoneskin, Greater Stoneskin, Iceskin, and Shadowskin have all had their textures replaced with new diffuse textures. These textures are relative upgrades from the stock textures, but may be swapped in the future with shader driven character retexturing, with merged normal and spec maps.

Arelith Collection:
This Steam Workshop item is part of the Arelith Collection, a set of optional downloads designed to accompany the game data for playing on the Arelith server. Since these files are stored in in the override folder, they can be overwritten by other workshop items with the same overrides, or hak contents with the same files. Additionally, these files may affect gameplay on non-Arelith servers, as well as offline gameplay. For dedicated installation, please visit the Neverwinter Vault to install the "Patch Hak" version of these overrides.

For questions, please post to the Arelith Forums[forum.arelith.com].
6 Comments
Symphony  [author] 1 Jul, 2023 @ 1:37am 
Thanks Phoosy, I need to take a look at .35 and the intentions of this pack. Right now the contents are about 5 years old, and much has changed since then.

For now, I recommend everyone unsubscribe as I may revisit this pack and use the new features in .35 to enhance this mod, but I'm presently not sure when I might do that.

Cheers,
Symphony
Phoosy 16 Jun, 2023 @ 10:31am 
Posting this here in case someone comes across this before a fix: currently, after the latest EE update (build 8193.35) weapons affected by the w_metal_tex.tga override will render in pure black from all angles/all lighting. Unsubscribing will fix the problem but obviously you'll miss out on the ProgFx Reskin, which I recommend pulling out before unsubscribing and adding manually given how nice they look.
Stein30 30 Jun, 2019 @ 4:58pm 
Seems to glitch with clubs... part of the club will always look bone white and there is no way to change it which makes using other colors a problem.
Snaz 24 Nov, 2018 @ 9:30pm 
heyyyyyyyyy! <3
So glad I could help! <3 :D
Symphony  [author] 20 Nov, 2018 @ 6:23pm 
Good spot. I haven't figured out how to fix slings yet, they do not like the vertex shader. It's on my list though!
Snaz 20 Nov, 2018 @ 5:53pm 
Hey - this is not good for slings
It will make the slings stick out as if they are spoons! :D

I just went through all the mods to see what was doing that

Happy Arelith <3 :D