安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Havent test other TNF builds right now.
Maybe a n update broke it ?
@Calen_Loki: Hi, thank you! Regarding the hangar it is specifically designed so that the 'Ghost' can turn 360° while yellow-light "hooked" to the connector. You exit the hangar after turning the dropship's front towards the opening, and turn it back after entering so that you can walk past it on each side.
1. Ship hangar doors are too small for the craft that is there. Also it would be easier to fly in/out forward/rewerse. Otherwiese you can't see your butt and angle when entering sideways.
2. There are just 2 gatling turrets and one rotor turret aiming downwards. That's quite weak angle.
3. Small grid rotor turrets are IMO better. Easier to hide and armour, more compact, prettier.
Overall good job. I especially like sepaation of black "core box" and grey "fenders".
I normaly dont use Photoshop but i have it on my PC !
Firebird_528, I use photoshop to cut out the decks from screenshots, then place them on the blue background with added text etc. Any basic editing program will do!