Hearts of Iron IV

Hearts of Iron IV

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Generic National Focus Tree Expanded
   
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13 Aug, 2018 @ 4:51am
13 Aug, 2018 @ 5:51am
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Generic National Focus Tree Expanded

Description
Download version 2 of this mod here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1559161751

Main features:
-Generic national focus tree remade.
-Almost all focuses rebalanced. No more obvious option to go first every time anymore, going for democracy/neutrality not useless anymore and you can actually have a navy as a minor country.
-New branch focused on research.
-New focuses for fortifying your borders, gaining resources and more.
-AI can go to civil war and choose focuses for different ideologies than their starting government has.

Known issues:
-The "Buy Foreign Planes" focuses don't really make sense. I couldn't figure out how to limit it into only choosing countries that have the same ideology and are not at war. Currently it just adds either 50 German fighters or 50 Soviet strategic bombers into your equipment stash.
-Many of the new focuses don't have written descriptions. (who reads those anyway?)
-Sometimes when you start a civil war via one of the new focuses, you can't assign some of your divisions into an army. This bug fixes itself after a few days have passed.

Please give me feedback and let me know if you have any issues.
2 Comments
Spudroosi  [author] 13 Aug, 2018 @ 11:43am 
Thanks for the feedback, I appreciate it. I like most of your ideas, especially buffing cavalry since I like using them and they're pretty bad in the late game. I will probably remake the whole thing from the ground up at some point and upload it as a separate mod to prevent breaking anyone's saved games.
matix 13 Aug, 2018 @ 9:57am 
I like the direction, especially with the government flips.

Suggestions:

1) Ala:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1433863453

I would add national spirits for more effects. Goth does a good job but you can do more.

As for focuses/spirits, you can specialize via split; i.e.:

For military production, pick:
More guns (-10% infantry prod cost, +5% soft attack),
More tanks (-10% tank prod cost, +10% hardness),
More artillery(-10% prod cost, +10% breakthrough), or
More horses (+10% calvary attack/defense, -15% support equipment prod cost, +1.5% population).

Same for combat bonuses, etc.


2) Since this is for minor nations, you can look at KaiserReich's Ostasian Tree. It has two focuses that add a building slot for every state you own. A minor power could make a lot of use of that. I would put it at the bottom of the factory tree though, or one at the top and bottom.