RimWorld

RimWorld

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Military Colonists
   
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4.792 KB
10 Aug, 2018 @ 12:00pm
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Military Colonists

Description
Your crew of six has been sent to the worst rimworld of them all. Your crew were the outcasts of the military academy, just good enough to pass and become a colonizer but still the worst colonizers out there. The military chose to, rather than risk the important planets, send you to a crappy rimworld with low resources and a low likelyhood of survival.

Your faction will be a New Arrivals.
Start with 6 people, chosen from 10.
Your people will be between 20 and 26 years old.
Arrive in drop pods.
All characters have a 100% chance to start with trait: Steadfast
All characters have a 100% chance to start with trait: Super-immune
Player starting characters have a 100% chance to start with trait: Optimist
Start with research: Hospital bed
Start with research: Precision rifling
Start with research: Mortars
Start with research: Packaged survival meal
Start with research: Electric smelting
Cannot tame animals.

Incident created:
-Trader caravan arrival
-Resource pod crash

Incident(s) disabled:
-Short circuit

Permanent game condition(s):
-Psychic soothe: A distant, powerful AI is emitting waves of psychic force that are calming people and stabilizing their minds.

Start with:
-Sniper rifle x2
-Chain shotgun x4
-Doomsday rocket launcher
-Packaged survival meal x75

Map is scattered with:
-Component x2000
-Minigun x2
-Steel x5000
1 Comments
saper2008 13 Aug, 2018 @ 2:12pm 
Its not working with 1.0 pls update