Stellaris

Stellaris

84 hodnocení
[DEPRECATED] Yes, I Really Mean It's Outlawed
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Velikost souboru
Přidáno
Aktualizováno
3.613 KB
9. srp. 2018 v 11.58
9. srp. 2018 v 12.46
Poznámky ke změnám (2) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
[DEPRECATED] Yes, I Really Mean It's Outlawed

Popis
Are you playing a spiritual empire, but getting sick of Robot Workers showing up in your technology choices? Did you research the Sapient Combat Computer but want to get rid of it to prevent a machine uprising?

There seem to be some pretty glaring oversights in what the Robotic Workers and Artificial Intelligence policies affect. There's been several bug reports on the forums which point some of these out, but since they don't seem like they'll get addressed anytime soon, I took matters in to my own hands. So when I outlaw these techs...
YES, I REALLY DO MEAN IT'S OUTLAWED.

So far these are the features:
- Forces the policies for Robotic Workers and AI to be available at game start, as long as you are not playing a machine empire.
- Setting Robotic Workers policy to Outlawed prevents Robots, Droids, and Synthetics from appearing as research choices.
- Setting the Artificial Intelligence policy to Outlawed prevents Sapient Combat Simulations and Synthetics from appearing as research choices.
- Setting the Artificial Intelligence policy to Outlawed also prevents the Sapient Combat Computer (if previously researched) from showing up in the Ship Designer.

Tested on 2.1.2, and should be compatible with any Niven release.

If you see a similar problem that you think should be part of this fix, let me know in the comments!

Note: This DOES override one of the vanilla game files, "00_utilities_roles.txt". This file defines all the combat computers for your ships. It's necessary to replace the whole file in order to fix the problem that causes the Sapient computers to keep showing back up. Therefore it may be incompatible with mods that replace the vanilla ships or modules, like NSC2 (New Ship Classes) or any "full conversion" mods. If there is enough interest I will look in to creating a compatibility patch.
Počet komentářů: 27
Deviant 11. kvě. v 4.02 
Version 4.0 mod - stopped working
(Well, formally it works, but it blocks all types of unique ships: nanite ships, ships of the types of fallen empires, etc.)
Lezzistrata  [autor] 30. čvc. 2024 v 14.46 
holy crap, people are still using this?
Deviant 27. čvc. 2024 v 7.42 
Version 3.12 - the mod works.
Deviant 22. zář. 2021 v 8.22 
Version 3.1 - the mod works.
Deviant 23. úno. 2021 v 10.57 
Version 2.8.1 - the mod works.
d_buzz 5. úno. 2019 v 19.06 
this doesnt have anything to do with the mod but when you research sapient combat ai, why dont you also get the sapient ai in general
Lazard 17. pro. 2018 v 11.28 
I really liked this Mod and got an Idea that is simmilar. Is it possible to add an edict that removes all the Bio Research like Leader life span and Bio pop grow speed form the research tree if you use the Synthethic ascension perk?
Lezzistrata  [autor] 12. pro. 2018 v 14.13 
@That Canadian Polak It appears that they at least partially fixed this bug in 2.2. I haven't really needed this mod since the update. Are you still having problems?
Grzegorz Brzęczyszczykiewicz 10. pro. 2018 v 14.05 
Will this still work with 2,2?
Syrett 21. říj. 2018 v 5.51 
This is not useful for when i play, but goddamn this is great for the A.I.. Now i dont need to deal with each faction having an uprising, spiritualists making robotic armies, nor any of the other problems i had.
This is also useful for when im playing as 5 empires at once