ENDLESS™ Space 2

ENDLESS™ Space 2

190 ratings
New Governments and Laws
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TYPE: Extension
File Size
Posted
Updated
6.480 MB
4 Aug, 2018 @ 5:35pm
3 Feb, 2023 @ 11:26pm
15 Change Notes ( view )

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New Governments and Laws

Description
This mod introduces new governments and laws

Compatible with all expansions.

Dictatorships and Autocracies have their own specific new laws (colored red) from my Supreme Leader Mod.

Each law has a Keii and Republican intensified version.

The election actions don't show on the Government Selection screen and I could not get the Event Window to show an image when you switch governments.

If there any changes or improvements you recommend, please let me know.
73 Comments
Austere Hare 30 Mar, 2023 @ 8:35am 
need a version with just the governments and no new laws
Phantom Guard 11 Mar, 2023 @ 7:09am 
the mod seems to have vanished for me it wont show up on my mod library anymore no matter what i do or reinstalling am i missing something here
Dante Zelevas  [author] 3 Feb, 2023 @ 11:44pm 
Sorry for being away for so long. Fixed the Diversify glitch by removing the +1 to Foreign Population. Diversify Law now only stops the growth of the Original Population.

@Jacobheder most of the new governments have 2 party systems (just like the Federal/Republics), except Oligarchy have all 3 parties. I still can't get the election actions to appear on the Government Selection screen, but they work in the elections.
Jacobheder 29 Jan, 2023 @ 10:35am 
so what new goverments counts as dictatorships?
Furf 19 Jul, 2022 @ 7:34pm 
Any problems I should be aware of before starting a solo game? this seems like such a neat idea!
bombardino kokodrilo 14 Oct, 2021 @ 5:57pm 
Waiting for actualization, dont come... Fine, i do it myself. XD
Dante Zelevas  [author] 17 Sep, 2021 @ 4:23am 
Okay, thanks @LighteneDark I will try to fix this asap.
Kingsman 10 Sep, 2021 @ 3:23pm 
@MaxPower9001 Sorry I just saw it, It's Elliptical on standard settings.
LightenedDark 9 Sep, 2021 @ 10:59pm 
If anyone wants to play with AI, I suggest making LawEffects have:

<SimulationDescriptor Name="majorGrowth" Type="LawEffect">
<Modifier TargetProperty="BonusPopulationFood" Operation="Addition" Value="-1" Path="../ClassEmpire/ClassColonizedStarSystem/ClassPlanet/ClassPopulation,PopulationNonMajor"/>
LightenedDark 9 Sep, 2021 @ 10:12pm 
Okay so some testing later, it appears as if the AI tries to use both purify and diversify. This means 0 growth which is very bad. I suggest preventing both and removing the +1 food from diversify so the AI doesn't try to grow the one minor pop they have whilst stunting their entire empires. It's clearly a player-only law.