Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Beehive Combo (HV+SV) Bunker L20
   
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Blueprint: Base
Tags: Blueprint
File Size
Posted
Updated
60.821 KB
2 Aug, 2018 @ 8:09am
12 Feb, 2019 @ 5:03am
4 Change Notes ( view )

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Beehive Combo (HV+SV) Bunker L20

Description
Underground bases are my kind of thing, as you may have noticed if you have seen my other uploads. In my most downloaded base so far, the SV and HV hangars are split up - what can be annoying as you can only have one repair bay per base (I wasn't aware of that in the beginning). So my next two bases (the other one can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1461293674) i built after that, had a combined hangar area for SVs and HVs so they can use the same repair bay. This version here is the "extensive space with everything included" one. What means it is quite big, somewhat expensive, and fully loaded with all the high end equipment already pre installed. Therefore it is unlock level 20. But i found it quite nice to have all in the blueprint, as then you can toss the found items from the POIs into the factory, and get a fully loaded base, even though you never left the starter planet. If there is any demand for a level 7 unlock version of this base, let me know in the comments.

There is another version of this very same bunker, with the same interiors, just with a different surface installation (to be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1462663100). This version here is more for the "hidden just entrance and defences" look. Or if you prefer to build the "outside" installations by yourself.

This base has a lot of prepared groups in the device menu that you can reach through "p". So you can easily change intensity and color of the "living place" lights, or the hangar lights or for the ramp/hatch markings. So if you "autogroup" this base, you may lose some of those features - be aware of that!

When you spawn in the base, sink it into the ground with the page down button. The yellow marking tells you how far to sink it in. Ideally it would be fully gone, but if little parts of it still show, it is ok.

There are also quite a few levers for easy offlining of unused devices. Unfortunately this base soaks up a lot of idle power even with everything offline, as the cargo boxes, fuel tanks, o2 tanks and furniture all draw power that you are unable to deactivate. This means that this base may be unable to run off just solar power.

Should be a nice base of operations, even for several coop players. Just a CV pad is missing, but this here already is a size 8 base, so it would have gotten way too big for some servers otherwise. But there are enough CV pads in the workshop to get you sorted.


So whats in there?
hangars:
2 extralarge ones for either HVs or SVs
5 large SV
5 large HV

equipment:
54 Small Fuel Tanks
54 Small O2 Tanks
15 Solar Panels
14 Growing Lights
6 Fridges
5 Medstations (4 of them are the specialized ones)
4 Armor locker
6 Constructors (1 Advanced, 1 Large, 4 Small)
4 Defence Emplacements (each with a main gun and a sentry)
4 Small Ammo Boxes
4 WIFI controllers in the upper corners for maxium outside reach
3 Cargo Controllers (1x320000, 2x160000)
2 O2 Stations
1 Clone Bay
1 Deconstructor
1 Food processor
1 Furnace
1 Large T1 generator (enough room to replace with a Large T2 if wanted)
1 Repair Bay T2
1 Repair Console
1 Repair Station
1 Solar Capacitor


Spots prepared for
14 groups of 9 growing plots
5 more Solar Capacitors


Cost:



Hint: The solar panels also work when they are within the upper most block to the surface, so you can sink in the bunker (pressing page down as you spawn it in) till the yellow markings are not (or only barely) visible anymore, actually hiding and burrying the solar panels slightly, while still keeping them working. Only the 3 entry points and 3 defense turrets will be visible then, giving it that "secured bunker" feel (see screenshots). I would also advice to use a mining HV for digging out the hangar part, as that one is pretty huge in this base. Drop it into the SV entrance, and dig yourself down layer by layer. Once you are all the way down, you can dig up the ramp. This way your mining HV is still avaiable to you (yay for combo hangars).


Update: Improved placement of some signal lights, and increased possible room for growing plot groups to 14 - as you already need 9 groups if you want to be able to produce 10 emergency rations per harvest.

Update2: Changed Defence Turrets into Defence Emplacements, cause of the reduced number of allowed sentry weapons. Used retractable variations.
1 Comments
Hexatron  [author] 3 Oct, 2018 @ 6:24pm 
Update so the blueprint also works on servers with block restrictions activated, as the allowed number of sentry guns was reduced.