Left 4 Dead 2

Left 4 Dead 2

920 ratings
Taco Bucket Supreme
5
3
2
   
Award
Favorite
Favorited
Unfavorite
Game Content: Campaigns
Game Modes: Co-op, Versus, Realism
File Size
Posted
Updated
293.911 MB
16 May, 2013 @ 11:53am
10 Aug, 2022 @ 12:26pm
52 Change Notes ( view )

Subscribe to download
Taco Bucket Supreme

Description
Survivors must leave the safety of their apartments to travel across the city to reach the evac point at the Taco Bucket Supreme, signal the military, and wait for rescue. What could go wrong?

This is the evolved version of my original Taco Bucket campaign. I suggest playing Taco Bucket Supreme, over the original, unless you want to see the mess it began as.

6 map campaign that runs in Coop, Realism, and Versus.

The campaign has many dynamic elements, including dynamic pathways increase replay value. The dynamic pathways make this campaign excellent for those who love navigation and exploration while being attacked by zombies. It is advisable to pay attention to maps provided in world, as well as lighting, directional arrows to fine your way. If that fails play the campaign repeatedly until you learn roughly where you need to go. If you want to understand how much randomization there is in the pathways, play this campaign several times on each difficulty level.

The finale is a standard hold-out, but with a custom randomized script requiring the survivors to take certain actions (which are randomized) to progress some of the finale stages. The finale script is also randomized in the order of phases (PANIC, TANK, and SCRIPT stages may change places). The randomization of the finale is affected by the difficulty being played on. In Versus there is a set order to the phases. I suggest paying attention to the instructions provided in the upper right of your screen, as there are some phases which require you to take action, and provide a never-ending horde until you follow the instructions.

This campaign and the custom scripts it uses take advantage of hooks added in The Last Stand Update, specifically GetDifficulty(). This allows path randomization based on the difficulty that is being played. Easy and Normal have a bias towards shorter paths and Advanced and Expert have a bias towards longer paths. This does not mean any random sample (when you play) is going to get those results. In coop almost all paths are possible on all difficulties, but some pathways are more likely than others. This also allows additional Tanks and Witches to be spawned based on Difficulty. There are some events based on how angry the director is, with the results dictated by the difficulty.

Randomization is functional in Versus mode and both teams should receive the same main pathway on every map.

Features
  • There are some custom particle effects, (ex. fireworks for the finale) to bring joy and happiness. Any notion that they exist to distract survivors in order to get them killed is pure paranoia.
  • There are a number of custom models.
  • Each map has a custom soundscape, so there are localized noises related to objects within the level.
  • Each map is close to the entity limit. I cannot add anything else to these maps and still have them function in versus mode.

Mapnames
  • atc1m1_appartment
  • atc1m2_street
  • atc1m3_construction
  • atc1m4_shipping
  • atc1m5_grocery
  • atc1m6_tacobucket
Popular Discussions View All (2)
0
25 Nov, 2024 @ 7:44pm
dd
Maybe
0
15 Sep, 2023 @ 10:03pm
Kyle's Review of "Taco Bucket Supreme" - 4/5
Kyle H. McCloud
88 Comments
[KoRn] DS TORQUE 15 Aug @ 8:00am 
I figured that was probably the reason. The details are worth the smaller chapters. I did play it on Advanced, though maybe I just got good randomization that gave lots of shortcuts. Anyways, I enjoyed your map. Great work!
AlwaysToast  [author] 14 Aug @ 10:03pm 
DS Torque: Not possible due to technical limitations. When updating a map, I don’t split it in half because it is fun (it is not). I do it because of technical necessity in order to get the improvements I want within the limits of the game engine. If you want a higher chance of longer pathways on each map, play on higher (Advanced or Expert) difficulty.
[KoRn] DS TORQUE 14 Aug @ 8:17am 
I wish there was a hybrid of this version's details and layouts, but the first versions map lengths. I finished the first four levels in around 5 minutes each, and the third level I beat in 2.5 min. If it was possible to somehow combine maps 1&2, and combine 3&4, the pacing would be so much better!
yuuw 28 Jul @ 7:53am 
下蹲能滑着走,挺有意思的 8/10
dw 28 Jul @ 7:51am 
有点意思
Lionwalk 22 May @ 6:58am 
很有意思的图,除了倒数第二关下水道走路跟溜冰一样,其他都非常不错
17 May @ 6:41pm 
41min 4.5/5
varg 7 May @ 8:45am 
i like the balloons but level design is confusing, thankfully maps are not too long
varg 7 May @ 6:27am 
epic mirror in the first map
Henchman 2113 4 May @ 10:05pm 
does this still have the weird meat harvesting room full of people in the back