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Сообщить о проблеме с переводом










https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2259746446
with PGO and this installed:
the Chryssalid Autopsy does NOT say it unlocks Hellweave (correct behavior for mod), nor Venom Rounds.
The Hellweave nor Venom rounds are available in Engineering after the Chryssalid Autopsy.
*Install order matters*;
if this mod was installed last:
Exp. Ammo project CAN create venom rounds; then Venom are available in engineering (PGO feature), but then use THIS mod's cost.
The Exp. Armor project does NOT contain Hellweave, even after being exhausted of possibilities.
if PGO was installed last:
Exp. Ammo project CAN NOT ever create venom rounds,
The Exp. Armor project *can only ever produce Hellweave, forever. That's it.*
Shame, this mod's great!
Clearly; a PGO bridge patch for this mod is needed for compatibility.
playing on Linux with mod installed from start
I also have "viper rounds" which, tracing back, appears to have come from the Flame Viper mod (along with Inferno Rounds), but at one point I swear it used Bio Viper corpse (from Bio Troops mod) + venom rounds to build and now from the Bio Viper mod which now I notice can be built with normal vipers + venom rounds. So there may be some bugginess around all that - I am a mod junkie!