Space Engineers

Space Engineers

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Interior Railgun 2(fixed version)
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
671.976 KB
19 Jul, 2018 @ 10:11am
1 Change Note ( view )

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Interior Railgun 2(fixed version)

Description
so i had to redo the old one since it ran into a multitude of issues, such as
-launching itself
-misfiring the torpedo
-grinding itself down
-etc, etc,..
BUT NOW those are not issues. At the press of button, A torpedo will fire in less than 10 seconds and if you want, you may add another timer to make a rapi fire torpedo. For the railgun itself, i tried to make it small-ish but it can only be so small. Please leave a space at least 3x3x1 space for the torpedo inside the railgun. This is easily done with half slabs. If you would like, then add another timer block. Then set it to at least 5 seconds and, in actions, have it start timer block(the first timer to be triggered), and you now have a automatic torpedo gun. now there is one thing you must not do: DO NOT SPAM "START" OR "TRIGGER NOW" ON TIMER BLOCK. IT WILL RESULT IN THE WHOLE THING GETTIN*ED G REALLY F**UP.

If you choose to make a custom torpedo, then it must meet these two requirements:
- A coloumn of interior pillars at least 2 blocks high
- At least one artificial mass and warhead
- The 1000 speed mod by midspace(for maximum speed)

Although this torpedo-railgun is known for issues when it comes to multiplayer. Maybe in version 3 the timing may be perfected and so will the actions. If you are up to the challenge of fixing the first one yourself, than go ahead and knock yourself out!