Kenshi
67 ratings
Anime level blood loss
   
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16 Jul, 2018 @ 10:59pm
16 Jul, 2018 @ 10:59pm
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Anime level blood loss

Description
Inspired by my childhood anime list(images from Ninja Scroll) I made some changes to the game. look in images if you want to see exact amounts changed. This was designed for 1x import options.

Global settings changed:
bleeding reduces blood faster
made blood clotting half as fast,
made blood recover slower,
degeneration twice as fast
Reduced toughness degeneration effectiveness by a lot
Immediate blood loss (blood loss from initial strike) doubled. expect people to lose 100+ blood from a 140 damage harpoon hit
Weapon changes:
Polearm, Heavy polearm, Naginata, Naginata katana, bleed 30% more, Ninja blade 40%, and Wakizashi 20%
16 Comments
Reeva! 7 Apr @ 2:40am 
MVM, most valued mod. People just don't die at 90 toughness anymore, I even put degeneration up just so they can die. Sheks don't gaf especially. Now wounds really matter, no more miracles.
Bookhead  [author] 8 Dec, 2024 @ 10:22am 
@Warlord Been a while since I've been in there, but I believe it's on the very top bar.
Warlord817 7 Dec, 2024 @ 11:14pm 
Where did you find the global stats in FCS?
markus 5 Dec, 2020 @ 10:05am 
@balista the final cut What the heck is that graphics mod it looks so good
Private Rekker 12 Oct, 2020 @ 1:53am 
Thnx for the reply, I was able to figure it out just before I read it...I put the immediate blood loss from .4 to .95 (best so far)...I decreased blood clotting by another %100, still have bleed rate at .015...So far I'm having fantastic results with the size of the blood pools! BUT! I'm seeing even better results as far as lethal and realistic combat, bleeding is now the primary source of death and acts a bit more realistically with body part health and I feel i've made some sort of breakthrough as far as combat...I am going to balance test it out more with different stats and weapons, also going to change dismemberment from rare to common...as it is more common to KO from the blood loss of multiple wounds before your limbs reach the -100 threshold. Appreciate the feedback and help, was only able to find the global stats because of this mod.
Bookhead  [author] 12 Oct, 2020 @ 12:03am 
It's been a long time since I've used it, but based on the screenshot I posed you'd want to up the "immediate blood loss" while putting the bleed rate down to maybe .007 or so. It will require a lot of going back and forth between editor and game if you want it just right, tbh.
Private Rekker 11 Oct, 2020 @ 11:48pm 
how do i edit so there is more immediate blood loss ? Im trying to reduce the massive size of blood pools on bled out opponents, and I think the only way is to reduce amount of blood they have left when they hit the ground....So instead of 'starting' to bleed out at -10 blood, they hit the ground with something more like -50 blood and therefore the blood pool size should be 50 instead of 90...is there a way to just mod an absolute nerf to blood amount, like with racial modifiers? So ppl die at -50 blood instead of -100 perhaps? Just want it so enemies dont bleed out pools of blood 27 gallons each....it looks bad to me, especially when blood pools magically defy gravity and go uphill...
Ratty_Mask 4 Feb, 2019 @ 6:30pm 
NICE
peh 4 Jan, 2019 @ 5:19am 
Actually a great mod, makes it much better.