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Logical Mining Resource Selection V1.1
   
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15 Jul, 2018 @ 3:46am
24 Jul, 2018 @ 8:54am
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Logical Mining Resource Selection V1.1

Description
When Yisha asks the type of resource you want to gather, resources that the involved mining ship can actually carry are displayed first.

The problem is that when the player is given the choice to select the yield, only the first 5 yield can be selected; the remaining (if any) resources cannot be shown because of the limitation of the 6-item circular UI. This problem is more prominent in recent DLCs: some DLC zones have 6 or more yields.

Version 1.1 - Live Version
  • Zones with <= 5 yields will be handled with the vanilla-style selection radial menu.
  • Zones with > 5 yields (along with a Bulk-only or a Liquid-only mining ship) will be handled with the "V1.0-style radial menu", rearranging minable resources to be displayed first; Liquid-only mining ships will have Liquid resources displayed first, for instance.
  • Zones with >5 yields (along with a Bulk-and-Liquid mining ship) will be handled with the new "category selection radial menu"; here you would select the type of resources (Bulk or Liquid) to mine.
  • Intelligent voice prompts when using the "category selection radial menu".

Compatibility
Save-game Compatible? YES; menu-changing mods are always save-game compatible. Technical info: the game disallows saving inside menus.
Breaks other mods? UNLIKELY; as long as there aren't other mods that heavily modify the mining menu, it should be fine.

Technical info
This mod uses the Mission Director variable static.$vectorial1024_lmrs_miningselection_zoneselected. Try not to influence this variable.

Check out my workshop (link) for other simple yet practical mods.

有空便做中文翻译。不便之处请见谅!
有空便做中文翻譯。不便之處請見諒!
Popular Discussions View All (1)
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5 Sep, 2020 @ 9:24pm
PINNED: Open-sourcing and GitHub repo
Vectorial1024
3 Comments
Vectorial1024  [author] 26 Jul, 2018 @ 1:26am 
UPDATE 26 July 2018:
Scaldis miners now function as intended.
Vectorial1024  [author] 18 Jul, 2018 @ 4:39am 
You are welcome, Charlie!
But still, the Scaldis is still not functioning optimally; this will be fixed in the next version.
Vamisk 18 Jul, 2018 @ 1:16am 
THANK YOU