Scrap Mechanic

Scrap Mechanic

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TerroComputer
   
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13 Jul, 2018 @ 11:33am
14 Jul, 2018 @ 10:47am
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TerroComputer

Description
PLEASE READ!!! IMPORTANT TO UNDERSTAND HOW TO USE!!!!!!!

This is a very very basic computer running the "System" "Terra System Basic". an Advanced version will be using an actual alphabet, but its really complicated to
remeber at least for me. The keyboard is
numbers, in an order of 1, 2, 3, 4, 5, 6, 7, 8,
9, 0. The keyboards beneath mean the
codes of the programs. It has 3 stock
programs,they make a happy or sad
smile on the 5x5 grid in the back. Each program has its digits, stock ones mentioned on the end of the article. Colors on top of the screen on the right side it
means programs. Each program is 1
TerraBit. It is recommended to use 3-digits to call each program. The Computer has 9
TerraBits memory, 9 TerraKiloBit Storage Memory, you an make 720
Combinations of numbers, and you can fit
9 program IDs/Digits. The top left colors are a signal if
you have typed a correct
command or an unknown/wrong one. There is a boot up switch, which you need to
use the computer. The programming works like this:
There is an AND gate which collects signals from numbers. If you will enter the code of the program it will activate itself. To make
the program do something, just make it
yourself do what you want. Then, you have to hook it to a NOR gate which leads to an AND gate on beneath it. That AND gate
collects the NOR gate and if the power is
on,
which you do by hooking up the bottom right corner of the screen. That makes the indicator in the top right corner show that the program is loaded into the memory. You also need to hook up from the top right corner the program you are assigning to the memory, the memory block is behind the programs. Then you need to hook the NOR gate on top of the program to the NOR gate in front of the OR gate at the memory block. Next up you need to hook the program up to the green OR gate in the
back. And also hook the right bottom corner of the screen to the main program's AND gate so that the program works with the computer. Make an OR gate on top of
the program, hook the program up to it, hook the NOR gate beneath the program to it as well, and hook the Memory OR gate to it as well! Then hook the OR gate up to the White XOR Gate in order. That should be it! If you want me to, i can make a video tutorial on how to make the programs. If you find any bugs or glitches, make sure to comment!
If anything you built does something
unexpected, its clearly your and the machine you built's problem. The system
just executes it, nothing else.
To upgrade to more programs, make another line of the programs in the top right corner, make another block of memory, make another line of the program
programs physically, and hook everything up again.
ITS HERE! The Storage recognization! In the back of the screen, you can see sensors which are set on white. paint the beneath
white, and execute the purple program!
How this works and how to make it: If you want your programs to be accessible only using specific objects/colors, then this is
for you! The program will not execute unless there is a white color in the drive
detected! To set it up, simply hook the OR gate on the back of the drive to the main program's AND gate. Here you go!
ITS HERE!!!!
The printer is finally in! Its the most complicated thing on this computer! It will most likely now be very confusing at first,
because now there are wires spammed everywhere, but you'll get used to it. To
use the printer, put a 11x7 Cardboard beneath the spud guns, execute the paint
program, paint what you want using the big blue keyboard, and then press the blue switch on the printer! if your painting will not get ejected, holw the green button on the printer for 1 second. it should get ejected. Also, introducing save files! To make a save file, put a AND
gate at the memory block, and then hook the program up to the AND. then, hook the OR gate on the program to the gray XOR in the back in
order, and then hook the XOR you have
just hooked the OR to, to the AND at the
Memory block! Give the AND save file at the memory block a ID, and just hook it up to pixels of the screen, like a painting.
Should be it!
files do not take space of programs, they are in the memory! To make a save file, put an AND gate in front of the program in the memory section, give it a ID, and hook it up to the screen's pixels to make it load a picture! The save files dont get deleted when you put the computer on the lift, you have to remove the logic gate and put it back. Or if you want to, unhook it from the screen.
Codes: (Note, the order of the numbers does not matter!)
169 - Smile (Happy)
054 - Smile (Sad)
924 - Spinning blockst
520 - 3 Blocks rotating on the drive
419 - Paint program