Space Engineers

Space Engineers

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UESC #50 - Nova-Sky - Cargo Transport
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
3.373 MB
11 Jul, 2018 @ 11:01am
16 Jul, 2018 @ 10:28pm
12 Change Notes ( view )

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UESC #50 - Nova-Sky - Cargo Transport

Description
UESC #50 - Nova-Sky - Cargo Transport
Vanilla Build - No Rotors - No Pistons

General Description:
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The Nova-Sky is a mid-bulk cargo transport, capable of heavy load atmospheric landing and take-off with optional heavy-lift booster rockets, or for long distance space travel discard the booster rockets and instead attach a couple of long-haul cargo container pods, or attach several in series.

The body style is semi-modular, but with lots of attachment points and space to add extras later. Designed to operate in multiple axis, the gravity generator goes in the direction of thrust (towards the aft). Must land on any worlds or lunar surfaces in a rocket orientation, with the tail down.

Sections / Decks
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Deck 01 --- Command & Control, Aux Bridge
Deck 02 --- Main Docking Airlock
Deck 03 --- Medical Bay, Sr. Officer Deck (x2 Cabins)
Deck 04 --- Galley & Cantina, Common Room
Deck 05 --- Crew Deck, Cryo Pods, Jr. Officer Deck (x2 Cabins)
Deck 06 --- Production & Engineering Bay
Deck 07 --- Hangar Bay, Observation Platforms
Deck 08 --- Reactor Room, Cargo Deck
- Main Bridge --- Deck 08 Access
Deck 09 --- Fuel Processing & Storage Deck
- Boading Ramp --- Ground & Docking Access
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Equipment:
Refinery --- x2
Assembler --- x1
Furnace --- x1
Gravity Generator --- x1
Jump Drive --- x1 --- aprox. 600+ km range
Medical Rooms --- x2
Berths --- x8 Bunks & x6 Cryo Pods
Officer Quarters --- x4 Crew Cabins with Cryo Pods
Hangar Bay Crane --- x1 (Landing Gear)
Repair Projector --- x1
Antenna --- x1
Ore Detector --- x1
Laser Antenna --- x3
Beacon --- x1
Reactors, Large --- x2, Small --- x2 (external access)
Cargo Containers, Large --- x2, Small --- x45
Oxygen Generators --- x7
Oxygen Tanks --- x8
Oxygen Farms --- x3
Solar Panels --- x14
Hard Points --- x2 (Merge Block + Connector)
Hydrogen Tanks --- x4 onboard, detachable --- x16
Rocket Boosters --- x2, detachable (Merge Blocks)
Boarding Ramp --- x1 (ground Access)
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Scripts:
Whips Doors & Airlocks
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=416932930
Whips Horizon
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=713653017
Floorplan
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=716048498
LCD2
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=822950976
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Statistics:
Mass --- 3,600,000 kg (empty) --- 3,600 tons
Cargo --- 7,200,000 kg fully loaded (survival - 1:1)
Blocks --- 4,730
Crew --- 4 Officers, 6 - 14 additional crew or passenger
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UESC #50 Contest Build Page
https://gtm.steamproxy.vip/app/244850/discussions/0/1727575977561765385/

Design Note:
Yes, it's a completely unarmed and vanilla transport class, but the nose is meant to potentially house a railgun and rocket launchers, and there are at least four additional weapon mounts along the body, plus several other prime locations for small point defense turrets or energy weapons. Easily modified into an armed transport ship or starting exploration vessel, about the size of a large Corvette or Light Frigate.

I am very pleased with this build so far, my goal was something simple and elagant while still utilitarian, but also robust and modular, and with room to expand or adapt the vessel later as needed. The frame work is mainly light armor with heavy armor supports, interior wall were mostly used for the floors and walls to reduce weight, and heavy armor deck plating for the hangar bay. Just about every nook and crany should be accessible on foot and there is a boarding ramp for ground level access.

I had a good idea of what I wanted and did not want and had some free time to devote to this contest build, so this ship was completely torn apart and rebuilt several times over a week long period in order to get it right.

Here are some new updated and armed transport variants of this Build Contest Template
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Gun Metal Color Version
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1443267288
Red Color Version
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1443267619
Blue Color Version
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1443267463
Yellow Color Version
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1443267774
12 Comments
RogueDelta  [author] 19 Jul, 2018 @ 1:16am 
I'm not sure why SE put connectors and landing gear as well as wheel parking brakes all on the same hot key command "P", without even an option to bind or unbind an individual block from being affected by a universal global hot key.

A one button does all, "P" , and watch everything catastrophically fall apart seems like an obvious point of failure that should have an option to disable or enable on a per grid basis. At the very least for large block mother ships or mobile bases.
RogueDelta  [author] 19 Jul, 2018 @ 1:09am 
If you're simply hitting "P" to try and unstick the landing gear, that will disconnect the side nacelle booster rockets, probably try to manually unlock the landing gear and make sure auto-lock isn't turned on. Then make sure you didn't paste part of the ship into the ground, which would make it a station.
Outlast Hand 18 Jul, 2018 @ 11:14pm 
When i try to take off the ship just sticks to the ground. any help?
RogueDelta  [author] 16 Jul, 2018 @ 10:30pm 
I shortened the side detachable nacelles slightly, so they wouldn't partially obstruct the hangar bay. And it really didn't need the extra Hydrogen tanks.
xenolego 14 Jul, 2018 @ 11:05pm 
Dope!

Just to clarify, the requirements aren't new, I just realized they were potentially misinterpretable and made them more clear. I didn't want to DQ a ship that will probably do very well because of a miscommunication. Also sorry if I came across as blunt during any of this.
RogueDelta  [author] 14 Jul, 2018 @ 11:02pm 
Added x4 Officer/Crew Cabins in order to comply with the new contest build changes.
That Gaming Titan 14 Jul, 2018 @ 9:02pm 
That is a interesting ship bow. Nicely done
xenolego 14 Jul, 2018 @ 2:07pm 
Just a note because you clearly put a lot of work into this ship but please make sure you have at least 3 individual rooms for 3 crew members (1 room per 1 crew member minimum). I updated that point in the thread for clarity as I can see how it could have been misinterpreted.
Sath 13 Jul, 2018 @ 6:07pm 
This ship is possibly the best one i have seen in months? Going through and testing things on it currently.