Killing Floor

Killing Floor

48 ratings
KF-Horizon
   
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Tags: Map
File Size
Posted
12.704 MB
10 Jul, 2018 @ 11:22pm
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KF-Horizon

Description
Author: UltraKill

The whole map is a trader


Alternative link: https://gamebanana.com/maps/169414
20 Comments
Ângelo  [author] 9 Oct, 2018 @ 10:44pm 
I already uploaded @Vel-San
Vel 9 Oct, 2018 @ 10:41pm 
@nmmblez the elevator/lift is broken as hell. It keeps going up and down constantly whenever a single zed steps on it, would have been better if it was stable. It's fine tho, as ling as spawn has been fixed, I'll download it and test it! Thanks mate. Will post feedback. @FIB. Angelo i can upload it if you want ajd give proper credits.
nmmblez 9 Oct, 2018 @ 6:19pm 
@Vel-San What other bugs are you aware of besides zeds not spawning or falling off the catwalk?

The one I linked is the one I'm using on my server right now and probably for a while, if I was more patient I'd take the time to unhide the whole catwalk to change the surface type to something that isn't broken glass but that's about it.

I tried to plan for regular traders but given the size of it I changed my mind, there is just no room for that.

@FiB. Angelo No, I'm not gonna bother, feel free to link it in the description if you want
Vel 9 Oct, 2018 @ 4:00pm 
@nmmblez Can you tag me or so when you release the final version? I loved the map, but the bugs sent me away from it. I hope it gets fixed soon!
Ângelo  [author] 9 Oct, 2018 @ 3:50pm 
Awesome nmmblez. Did you uploaded that map on steam workshop?
nmmblez 9 Oct, 2018 @ 10:22am 
Oh Ultrakill.... The guy made sure anyone trying to fix his ports would be going through the nightmare of un-hiding all the actors...

The spawn volumes suck really bad indeed, they're all single cylinders set to not spawn on sight with a cooldown of TEN seconds! No wonder the maps grinds to a halt the moment you move a bit.

I enlarged some volumes and used the blue things on the floor as "dedicated spawn areas" where they can spawn on sight, I feel like this is necessary given the size of the map. Think of it like teleports where zeds just appear now.

I also added ammo boxes and some blocking volumes in the corners of the catwalk to prevent zeds some falling since I can't adjust path nodes without spending hours unhiding them all.

I also plan on making 2-3 area trading areas instead of that dumb map-wide trader, I'll post a link later.

edit: there, try this out: https://www.dropbox.com/s/os72xclr1jh9pmv/KF-Horizon-nmm4.rom?dl=0
Vel 4 Sep, 2018 @ 2:39pm 
Damn.. i thought zed spawns was fixed. I will test it anyway :)
Ângelo  [author] 4 Sep, 2018 @ 2:33pm 
I don't think so
Vel 4 Sep, 2018 @ 1:18am 
What about Zed Spawns? If everything is fine i'll download it right away.
Ângelo  [author] 3 Sep, 2018 @ 4:25pm 
you spawn inside in a dark box and must to walk along to the walls until find an exit, walking side by side with the walls