Left 4 Dead 2

Left 4 Dead 2

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We Don't Go To Ravenholm
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170.568 MB
5 mai. 2013 às 23:51
21 mai. 2013 às 17:36
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We Don't Go To Ravenholm

Descrição
This is a port of the Ravenholm maps from Half Life 2.

This is NOT original work, all I did was modify some areas to be suitable for Left 4 Dead 2, all credit goes to Valve for the maps.

If you encounter a problem with the campaign, please check the FAQ before posting a comment about it.
Discussões Populares Ver todos (7)
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9 jun. 2023 às 15:25
FAQ
Chuffy [s^3]
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28 jul. 2023 às 11:24
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Nokia
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3 dez. 2020 às 12:11
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1.166 comentários
Weblox [NL] 27 de out. às 13:06 
Looking very good, close to HL...!! :steamhappy:
dirtydemps 21 de out. às 12:21 
twhy does this one have nice comments but the second one you see has more hate comments
Frank 19 de out. às 9:10 
muy bueno 9/10
roof11732 30 de set. às 20:47 
.
Talking_Kiwi 25 de set. às 2:00 
This is a beautiful crossover mixing Half Life with LFD2. 10/10 recommend for those who have played Half Life. If you can't hack the hordes then simply drop down a level. It's worth it to enjoy the experience of the map.
BEANER 24 de set. às 13:45 
You're gonna hate the difficulty of this map, but that's the case for most of these HLF2 ports.

The spawn locations for witches and tanks are brutal.

Gonna save you alot of headaches if you're reading this, save a bile for the end of chapter 3. There will be an endless horse with little to no pause to recover.

If you're looking for a new experience with the difficulty balance close to the official maps, i'd say skip this one.

If you want a hard as nails, sweaty run, then go for it! Bring your A game!
말랑이 19 de set. às 5:23 
제가한번 해보겠습니다
咪醬哈囉 17 de set. às 9:04 
so hard
Mike tyson 14 de set. às 6:11 
:)
Oswalt Ousland 13 de set. às 20:05 
We don’t go to Ravenholm 2

This custom campaign lacks in many aspects of gameplay, signaling progress and artistic design. The chapter progression is poorly designed due to confusing paths and unnecessary sections of unrealistic parkour with floating elements like boards without a sense of logic or composition. The interior ambience is limited and flat in most of the locations like houses, basements and shops. The campaign suffers from ill-designed horde events. In some chapters the horde triggers continuously and may frustrate the player and make it cease to continue playing the map. Nevertheless the campaign maintains a dark and mysterious atmosphere.

Honestly I don't recommend this custom campaign due to the prior comments on regard to design and gameplay. However, you can give it a try if you’re interested enough on the map or if you're a fan of Half Life 2 and want to see Ravenholm adapted to Left 4 Dead 2.