XCOM 2
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[WOTC] Robotic Spectre
   
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4 Jul, 2018 @ 4:43pm
11 Nov, 2018 @ 5:47am
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[WOTC] Robotic Spectre

Description
The Spectre is one of the most interesting units in the game. It has core weaknesses to EMP Grenades and Bluescreen Rounds just like the Codex and Gatekeeper, but instead of being completely vulnerable to psionic attacks like they are, it has an immunity to mental effects.

This mod makes the Spectre a fully robotic unit, making it susceptible to Haywire Protocol and take extra damage from Combat Protocol, Capacitor Discharge, and Whiplash just like other robotic units. It also makes the Spectre immune to psionic attacks.

I've reduced the hack defense of the Spectre and Elite Spectre to match their force level, but you can configure them however you want in XComGameData_CharacterStats.ini.

Have fun finally being able to control the Spectre.

This mod works both mid-campaign and mid-tactical.
It also includes ABA support for the Spectre Prime.
62 Comments
Phoenix 22 May, 2024 @ 5:00pm 
I'm having the same issue Arr is having but I also have Zombies Don't Count. I won't get a Flawless mission if the Shadowbound unit dies.
[Dragunov37] 9 Jan, 2023 @ 12:41am 
It's a pity that I can't also hack the Codex, in fact it is also a robot, but it can control psi energy. At least turning it off would be nice.
RustyDios 20 Sep, 2021 @ 6:14pm 
Could possibly pick up some tips from Zombies Don't Count
Udaya  [author] 15 Sep, 2021 @ 4:35pm 
@Arr I'm not sure actually. The same thing happens when the ADVENT ally soldier you're given through the Double Agent resistance order dies during a mission. If there's a fix for that, I may be able to integrate something similar into this mod. But otherwise, probably not.
Arr 14 Sep, 2021 @ 5:35am 
Whenever I hack into Spectre and get control over him, his shadowbind ability for some reason counts as a living soldier. In the end if that shadow gets killed it bothers possible flawless outcome. Is there a walkaround for this problem?
RustyDios 27 Feb, 2021 @ 11:20am 
Okay, Team CX also replied to me, they have worked a 'fix' into the revamp mod :)
All is good :)
RustyDios 27 Feb, 2021 @ 10:42am 
Understandable, possibly something to note in the mod-description then and depending on Team CX's response. They are ultimately the ones giving the spectre it's 'mental immunity' back in 'ability form' after your mod correctly removes it from the Character Template.

All other aspects work re: extra damage from electrical attacks.
Udaya  [author] 27 Feb, 2021 @ 9:58am 
@RustyDios I'm not sure if I can remove mental immunity "pre-hack" without changing the Haywire Protocol ability itself. But I doubt I could even do that without creating a whole bunch of other problems with it. Sorry.
RustyDios 26 Feb, 2021 @ 7:57pm 
This mod has an issue with the CX Spectre Revamp. Everything works 'okay', but after a successful hack attempt the Spectre cannot be hacked due to mental immunity from the CX Spectre Immunity Ability. ... a possible solution/fix is to remove the mental immunity from the cx ability (I sent a message CX's way).. but another route would be to have this mod remove any mental immunity from spectres on the pre-hack
GargakOfTheEast 7 Oct, 2020 @ 4:20pm 
@Udaya wowwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww you learn something new everyday!! o_O