Company of Heroes 2

Company of Heroes 2

55 ratings
Port Marabella (4-8)
   
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Item Type: map
Maps: 4v4
Tags: MP
File Size
Posted
Updated
19.368 MB
1 Jul, 2018 @ 8:54pm
6 Jul, 2018 @ 5:09am
5 Change Notes ( view )

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Port Marabella (4-8)

Description
Ports, Industrial, Urban and Forrestry components make up this PVP directed map with massive dimensions, however, I've still attempted to make this balanced for 2v2 competitve games. This is my first map and I know there are a couple of issues regarding AI direction/pathfinding but seems to be worked out on Expert or Hard difficulties, however, I would love any helpful feedback in regards to AI and the map in general as 30 play tests dont reveal every issue. Anyway I hope you enjoy, I will be making maps in the future with more specific direction but for now I figured I'd create one that tests a bit of everything. Thanks for Subbing and please leave a comment!
Popular Discussions View All (2)
0
6 Jul, 2018 @ 5:22am
PINNED: Feedback
Microsoft Excel
0
6 Jul, 2018 @ 5:42am
Future Directions
Microsoft Excel
20 Comments
rynx 13 Jul, 2018 @ 9:22am 
Nice map and good work!
Microsoft Excel  [author] 12 Jul, 2018 @ 6:39pm 
Thanks for the feedback everybody, and thanks nzhanz98 for replying, I havent come across that issue before, were you in the middle of an online game? Rose4100; honestly I'm surprised and I think there may be an issue with the complexity of the map (this may also apply to nzhanz98) and dump files as that has been an issue through play testing but we put it down to the players cpu with creating and dealing with dumpfiles (common if you have ssd harddrive and a standard disk drive too... apparently). I also know there are a couple of pathfinding issues, I may try to change some pathways to create easier pathfinding! thanks for info though :)
Sagasmith 12 Jul, 2018 @ 4:19pm 
What a beautiful map.
rose4100 12 Jul, 2018 @ 12:13pm 
Love the map design, but does anyone else have an issue with AI player units pausing in place for a minute then moving again (repeat)? My units move fine while they are paused. I don't use any mods.
hanz 12 Jul, 2018 @ 7:04am 
it just it froze for a moment, cant build anything
and no resources income
its just for a moment thou
Microsoft Excel  [author] 11 Jul, 2018 @ 7:55pm 
Thanks for the support and the comment. What were some of the issues that arose for you?
hanz 11 Jul, 2018 @ 7:52pm 
very nice and detailed map
hope it can be optimized for co-cop players
Microsoft Excel  [author] 10 Jul, 2018 @ 4:54pm 
Works well for default, however, I generally play of spearhead mod with max pop cap on annihilation, tons of fun with kill counts getting over 1000 in 4v4, Thanks for giving it a try, hopefully the next map will be out next week :)
Game Genie 10 Jul, 2018 @ 11:55am 
Congrats on having your map featured. I'll be playing it soon. Any recommendations on tuning packs & win conditions to use, or should it just be a default game?
Microsoft Excel  [author] 10 Jul, 2018 @ 12:13am 
Not a problem at all, I'm truely interested in feedback because I would love to continue creating maps that myself and others enjoy. It's not too hard it just depends on your personal preference.