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While the reform tree is fun, it does feel slightly flat since the key decision has to be made early on and basically railroads reforms - this is no criticism of the intent however. As a suggestion, perhaps mutually exclusive reforms similar to the manner Yugoslavia's tree used to operate under.
Having a sets of mutually exclusive reforms before finalizing with one at the end gives it more flavor - perhaps it would make for an interesting dynamic if events like the 'end of the league of nations' actually ends the organization for the game, ending this mini-game of reforms that would otherwise make it a capable organization of peace keeping.
Anyways it is a great mod and I def would love to see it continue to improve with the game's unique events and built in LoN mechanics.
I just want to highlight some of the things that happened in my Soviet game.
1937: The Republic of Bolivia is elected the newest leader of the league of nations.
1938: The Spanish State is elected the next leader of the League of nations. However, due to a vote of no confidence, they are removed in late February.
1939: Germany declares war on the British Empire. A vote is cast, and a sanction on luxury goods is declared if the German Republic doesn't back out of the war. The next month, Germany signs a peace deal with the British Empire.