Sid Meier's Civilization V

Sid Meier's Civilization V

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Items (41)
Ace Combat Superplanes
Created by HistoricHippos
Adds the futuristic fighters and superweapons of the Ace Combat franchise, usable for all civilizations. Current roster: -ADFX-02 Morgan -X-02 Wyvern -ADF-01 FALKEN -CFA-44 Nosferatu -XFA-33 Fenrir -XFA-27 -XB-0 Hresvelgr -P-1112 Aigaion -Gleipnir -Arsenal...
Advancing Worker
Created by CRaal
0. Special Thanks -Cosar I got the ideas from Evolving workers mod. but since his/her mod have compatibility issues, and have not been updated long. So I decided to make the mod that causing nocompatibility issues. -Manbok He Provided balance issues, and i...
Arecibo Observatory Wonder
Created by Pouakai
Located in the Puerto Rican municipality of Arecibo, the Arecibo Observatory is the world's largest Radio Telescope, at 305 metres (1000 ft). It was constructed in 1963 in a naturally formed sinkhole to measure the Earth's Ionosphere. Since then, it has be...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Capture+ (Capture more Units & Great People)
Created by CyberX1
*READ FULL DESCRIPTION* This mod will allow you (AND other civs, except barbarians) to Capture Settlers, Work Boats, Great People, and Spaceship Parts. Can still capture workers. Works with all Civilization V Versions! Direct Download: https://www.dropbox....
Buildings - Upgrade System
Created by BlouBlou
This mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start ...
Caravan Range Extension
Created by dninemfive
Extends caravans' (and cargo ships') base range by 50%, allowing more trade on large maps or with a greater minimum distance between cities. Intended for use with my Larger Cities mod, but it functions perfectly fine without it....
City States Evolved
Created by Charsi
City States have evolved into Nation States! - Nation States will build and use settlers. They have brand new identities and city lists. Nation States are limited to one additional city for each passing era. - Nation States will declare war on one another ...
Diplomacy Values (BNW)
Created by Xibalba
Shows actual values for AI opinion modifiers. Gives you a more accurate idea of just how much the AI hates your warmongering/religion spreading/wonder stealing ways. For Brave New World. Gods and Kings version here. Mod changes the CvGameCore_Expansion2.dl...
Dome of the Rock Wonder
Created by Pouakai
Built on the site of the Second Jewish Temple atop Temple Mount, the coloured exterior of the Dome of the Rock makes it stand out from the Jerusalem surrounds. It is centered around the foundation rock, a Holy site in Islam, and served as a shrine for Isla...
Fortress Borders
Created by preffect
This mod adds cultural borders to fortresses expanded one tile away. This mod will allow you to claim resources or expand your borders without building cities you don't want to have. You can also now support battle lines far outside of your territory, by b...
Future Worlds
Created by bouncymischa
This mod extends the Information Era of Civ V by adding near-future technologies, improvements, buildings, and units! What's included: 31 new technologies 1 new strategic resource, Nanomaterials (please read note below) 11 new improvements 31 new units 52 ...
Giant Death Robot Carries Cargo
Created by CodeInInk
Features: The Giant Death Robot can hold up to two Missiles / Planes ( basically anything that can fly. ) Provides another way to move or store your missile / planes. Part of the Giant Robots attack was it shooting missiles at its target. So why couldn't y...
Improvement Upgrades
Created by davii.adams
UPDATE: Resource quantity issue should now be resolved. Adds a number of additional improvements, unlocked via techs, for Workers to further enhance city tiles. Winter Resort, Research Station and Beach Resort, make use of terrain that tends to otherwise b...
Improvements in Water Tiles
Created by TofuSojo
I miss sea improvements from Alpha Centauri. I liked being able to invest in improving the sea as the land. I also hate how the bountiful ocean is represented in game as food deficient, plus that shallow ocean over continental shelves (the ocean's breadbas...
Itsukushima Shrine Wonder
Created by Pouakai
Located on the Japanese island of Miyajima, Itsukushima Shrine is one of the most iconic sites of Japan. The main feature is a 'floating' Torii gate, a symbol with the Shinto religion of Japan. In 1643, the view of the Torii gate was inscribed as one of th...
Krakatoa Fix
Created by Barrowulf
This mod fixes the placement requirements of Krakatoa to increase its chances of being a workable tile. This one has bugged me for a while. In the default game, Krakatoa usually spawns out in the middle of the vast ocean and wastes a good natural wonder sl...
Landmines for BNW
Created by framedarchitecture
Adds a new Landmine improvement that can be built by Modern ground units. Landmines explode when triggered by an enemy unit, and do additional area-effect damage to all nearby enemies. Mod Mechanics * May be built by Great War Infantry, Infantry, Machine G...
Late-Game Unit Pack
Created by S-Man
Late-Game Unit Pack (LGUP) adds 32 units to the Modern, Atomic, and Information Eras to add more variety and color to the latter game experience. In a normal game, the Info Era tends to fly by rather quickly – with just a handful of units available. This r...
Missile Cruisers + Indirect Fire
Created by Jenjen5XG
This simple mod gives all Missile Cruisers the Indirect Fire promotion, modifying nothing else. I was recently playing a game where I used Missile Cruisers heavily, and as time went on I found it not only annoying but nonsensical that they lacked the promo...
More Luxuries
Created by Barrowulf
DESCRIPTION Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods. Also, this mod fixes a few bugs found in the main...
Multiplayer Mods Workaround
Created by cicero225
Workaround to convince Civ 5 to allow multiplayer games with mods. This is NOT user-friendly, but it's what we've got. Potential User Friendly Tool: https://forums.civfanatics.com/threads/mppatch-easy-modded-multiplayer.617806/ . It's a bit glitchy and doe...
Production Foundry
Created by Remeer
Allows construction of a Production Foundry, increasing Production....
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
Pantheon Wonder
Created by Pouakai
The Pantheon is a large building in the Italian capital of Rome. Orginally built during the time of the Roman statesman Marcus Agrippa, and rebuilt under the reign of the Emperor Hadrian. Originally built as a temple to the Roman Pantheon of gods, it was c...
Reforestation
Created by framedarchitecture
Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small cha...
Religion - Improved Customization
Created by BlouBlou
This mod allow any civilization to choose a bonus belief to give you more choices when you found a new Religion. (Just like the Byzantine). Accordingly, Byzantine civilization's trait has been changed. Features: Unlock the reserved beliefs slot when foundi...
Separate Great People Counters (BNW)
Created by Machiavelli
When you generate a Great Merchant, Scientist or Engineer the costs of the other two Great People do not increase. Discussion thread on CivFanatics | Download from CivFanatics If you like the mod and want me to prioritize development of it let me know by r...
Sniper (vanilla)
Created by Harald B
*** This is the vanilla version. If you are using Gods & Kings and/or Brave New World, use the version for that instead or you will find the Sniper rather underpowered. *** This mod keeps ranged infantry tactics viable through the modern era by adding the ...
Special Forces Mod
Created by swatmp5
This mod adds a Special Forces unit that is capable of many things and can serve different roles. Don't forget to rate and/or favorite as per your opinion! Also consider following as I do occasionally release new mods WORKS WITH BNW AND GODS AND KINGS -- Y...
Star Wars Civs
Created by Datnoobwithskills
IMPORTANT: As well as BNW and G+K, you also need the Polynesia DLC to use this. Adds the following Civs to the game: Jedi - Yoda Trait: +1 Science per 2 citizens when at peace. Units trained when at war receive +15XP. UU: Obi-Wan Kenobi - Replaces the Jedi...
Stealth Bombers Allowed on Carriers
Created by Air
Allows you to rebase your stealth bombers on carrier ships like earlier bombers. Requires starting a new game....
Strategic Resource Buildings
Created by Kel
Tired of owning half of the planet, being allied with all of the city-states, and still being the only Civilization without coal? Want to start a game in the information era and ensure that everyone has nukes and giant death robots? This mod adds buildings...
Submarines Ignore Borders
Created by Ryika
v3: Now works with Submarines added by the Advanced Naval Warfare-Mod! A simple mod that allows Submarines and their nuclear Brothers to enter enemy territory without requesting open borders first. You'll also not get a diplo-penalty if you end your turn i...
Trading Posts Grow into Towns
Created by TofuSojo
As they are worked by citizens over time, Trading Posts grow into Hamlets, Villages, and finally Towns yielding more gold as they grow, just like Cottages in Civ IV grew into Towns. The Towns are still improvements, not a new city. I loved this system as I...
Units - Airship and Land Ironclad
Created by BlouBlou
This mod brings the 'Airship' and the 'Land Ironclad' units from the Smoky Skies scenario by Fireaxis in normal games, without hurting game balance or changing normal gameplay. Features: Adds 2 new units to the industrial Era, 'Airship' and 'Land Ironclad'...
VTOL Warship
Created by Amberlyske
Adds the VTOL Warship, a ranged version of the helicopter, to civ. Enjoy :) This is my first mod and I don't know much about using ModBuddy but if you'd like to see a unit made and dont mind recycled art and whatnot, I can try to make it. -Stats- Cost: 550...
War - Less Damaged Captured Cities
Created by BlouBlou
This mod reduce the damage to population and buildings that is instantly applied to a city when you capture it. Features: Population survival has been increased from 50% to 75% (For example, capturing a city of 10 population would leave the city with 7 pop...
Wonders - Area 51
Created by Envoy
Area 51 is a military base, and a remote detachment of Edwards Air Force Base. It is located in the southern portion of Nevada in the western United States, 83 miles (133 km) north-northwest of Las Vegas. Situated at its center, on the southern shore of Gr...
Wonders - Universities of The Ivy League (Brave New World)
Created by Envoy
This mod adds the eight Universities of the Ivy League as Wonders for your Civilization to pursue and build. Available with Scientific Theory. The Ivy League is an athletic conference composed of sports teams from eight private institutions of higher educa...
[BNW] World Trade Center Wonder
Created by Kramer
AUTHOR'S NOTE: I don't want to have to delete comments, but please hold back from making extremely obvious 9/11 jokes, making fun of Americans, or trying to 'redpill' people on 9/11 conspiracy theories. I assure you, the Steam Community is not the most ref...