Dungeons of Dredmor

Dungeons of Dredmor

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Mark of Bolan
   
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30 Apr, 2013 @ 10:51am
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Mark of Bolan

Description
A skill mod based off of the band T-Rex. Basically everything is a song reference.
Requires expanson 1 and 2, but I can probably remove those dependancys if people want.

The skills in this mod have a defensive focus, with most things scaling off of max health and some decent buffs to nimbleness/caddishness.

Balance is aimed at being somewhat below the power of the burglary tree overall, with the first two skills being very strong early and the later skills being mostly useless for the first several floors. I am worried that monolith is too strong lategame though.

Art was entirely pulled from the game files with the exception of that greyscale image, which was thrown together in two minutes with paint.net. I'm lazy.

List of skills:
1.) Electric Warrior
+2 voltaic damage, +1 voltaic resist, +1 caddishness
When taking damage, 100% chance to recieve a 2 turn buff that grants +2 max hp and +1 voltaic resist

2.) The Slider
+1 nimbleness, +2 dodge chance
Gain an ability with a 20 turn cooldown that teleports you to an adjacent square and freezes all enemies for the turn.
Essentially a free move that can go through certain objects and avoids traps.

3.) Rabbit Fighter
+1 nimbleness, +1 caddishness, +2 dodge, +2 counter
On countering 20% chance to strike your enemy with a low damage crushing attack. .25 caddishness scaling and 25% chance to paralyze. I am not sure this works, it proved rather difficult to test.

4.) Life's a Gas
+6 max hp
On getting struck (I wanted this to proc on any damage but I don't think that's possible) 33% chance to spawn a 2 turn cloud on your tile. The cloud deals 2 asphixiative damage and heals for 5% of your max health- this translates to no net gain until your max health is >=60

5.) Bang a Gong
+1 caddishness
Grants an ability which provides a short term mild defensive buff and alerts all enemies in a large radius. Meant to be somewhat of a dud skill, while still being useful. I think perhaps it fails at the still being useful.

6.) Spaceball Ricochet
+1 nimbleness +6 counter chance +6 magic reflection
Grants an ability with a 40 turn cooldown that paralyzes you for 10 turns, granting 100 magic reflection and 100 counter chance. If used incautiously can get you killed VERY fast.

7.) Monolith
+1 caddishness +1 nimbleness
Summons a monolith which blocks pathing and zaps everything around it for 60 turns. The zap deals voltaic damage equal to 8 percent of your max health. 180 turn cooldown
5 Comments
Rizzo 5 Jan, 2015 @ 12:15am 
Now I will beat the game.
AleK 4 Jan, 2015 @ 6:40pm 
i thought this said mark of ebola because i'm drunk as shit
Royal_Tenenbaum 2 Aug, 2014 @ 12:39am 
Who needs TV when I got T REX?:cybereye:
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW  [author] 18 May, 2013 @ 7:07am 
Not really sure how to make that make sense. If you can write up a perk description for me I'll certaintly add it in though.
Egg 15 May, 2013 @ 9:58am 
Can we have "My People Were Fair and Had Sky in Their Hair... But Now They're Content to Wear Stars on Their Brows" as some form of limited invincibility perk? Plus you'd get kudos for having (probably) the longest perk name in the cosmos.