Age of Empires II (2013)

Age of Empires II (2013)

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HELMS DEEP RELOADED V.2.99 FINAL by DerDenker
   
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20 Jun, 2018 @ 4:56pm
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HELMS DEEP RELOADED V.2.99 FINAL by DerDenker

Description
UPDATE 2.99 FINAL is here!

This update contains a visual upgrade, animal+ressource changes, bugfixes and more!

VISUAL UPGRADE
Northeast Jungle, Player 3 & 4 Base + River gained a little but juicy visual upgrade!

ANIMAL CHANGES & RESSOURCE CHANGES
Less ressources in the inner base, but therefore less animals protecting them! More ressources have been added in neutral areas, so more focus is later on neutral spots!

BUGFIXES
Closed wood holes everywhere! This map was tested with KI and should be very smooth now and bugfree!

AND MORE
Player 4 gained more gates to protect his wood lines!
Little spacing changes in player 1 base!
Player 3 and 4 have more space to build and their areas are smoother now!

That's it, i still have some ideas for this awesome map, but therefore i will need your feedback, so let me know in the comments about your experiences, okay? :)

Best wishes
DerDenker

PATCH 2.59 is here!

This patch includes a new area, bug fixes, ressource changes and little more!

New area: East Mountain

In the east you will find many mountains and there is a reliq to find, but beware there will be many wolves and crocos waiting for you there! Don't go there without having a strong army! Keep in mind that the enemy also wants the reliq! This area is marked with a yellow flag!
Also the east path is more avaiable for both playersides!
In the northeast jungle i added one more reliq which is also protected by animals! If you want to get the reliq, you must destroy some wood areas to get there!

Bug fixes Player 2
Added a wall which makes the inner base of player 2 totally safe!

Ressource Change
All players have now equal ressources!
Player 3 & 4 have a new ressource spot, which is not protected by animals but still in the inner base!
Reduced some base ressources to create more tension and focus on outer ressources!

Little changes
Added more wolves, deleted the useless gaia trebuchet, created more space in the east!


Best wishes

DerDenker


UPDATE: 2.03 is here!
This is a quality Update which contains area improvment, fixes, paths and more

NEW SEA'S
Created sea's in player 1 and 2 bases, so they can build a port, build upgrades and do some fishing early.

RESSOURCE UPDATE
Player 2 has now equal ressources as all players! :D
Outer ressources of player 1&2 are now far mor safe then before.

NORTHEAST FORREST
Updated some pathings and added some wolves there! Also prepared the northeast forrest for the next big update in that region!

PLAYER 2 BASE
Player 2 is now more safe and offers more space to build, with cliffs invented.

OVERALL
Player 3 gains more gates for the protection of the east side!
More path option for trading between P1&P2.

That's it! Enjoy! :)


UPDATE: 2.01

FIXED WOLFS LOL

THIS MAP IS NOW FIXED AND BALANCED AT THIS CURRENT STATE,
HAVE FUN :D

UPDATE: 2.00

FIXED
The wolf bug which made the wolves your allies, im sorry! :D

INCREASED DIFFICUTLY AGAINST ANIMALS
Added more animals(very strong wolves) and multiplied them on outer resources spots!

ADDED HEROS
Every player get one little Hero who will help in early fights vs wolves to obtain ressource spots! Note that the Heros are not superhuman and they an little army as backup!

ADDED ONE GAIA HERO TREBUCHET IN THE NORTHEAST FORREST
This trebuchet should reward people who try to enter the northeast forrest with all that danger that lies within! An early Woodcamp on the right spots or a fast onager rush can lead to this powerful Weapon! Keep in note, that your opponent will try to achieve the same goal as you!

UPDATE: 1.99

Added Animals
*Animals protect now outer ressources and reliqs(some reliq protected by boss wolfs), so you have to build a little army before looting the ressources!
*Animals protect now the northeast forrest! Btw the northeas forrest is easily walked through, if you have a onager, paths should be visible!


Added more inner space for all players!
*Rebuilded the river between the players with more space.
*Deleted some forrest in inner base

Ressource Update
*Deleted some Ressources from the inner base from all players and moved it into the middle aka Warzone!
(This should lead into more tactical Battles in the Middle!

Beauty Update
*Added more beauty to the Map like Trees, Streets, etc.

Hello, my name is DerDenker! Helms Deep Reloaded is a 2vs2 Map, Team 1 P1+P2, Team 2 P3+P4! Please try it out now and tell me your critics, so i can adjust and balance the map. I hope you have fun with it!Best wishes Der DENKER

UPDATE: All Empty Holes are cleaned and the Map is updated with new Spots to fight for!
Remember that the forest is save, but if someone destroys 3 - 5 Woodlines(Shieldlines) in certain areas, the forest allows some new paths, still every entrance has one gate or wall, so you will be warned!
How to win as Team 1 in Helms Deep?
Secure the inner middle Ressources and you will hold your ground!
How to win as Team 2 outside of Helms Deep?
Interrupt Team 1 getting to there inner ressources, the middle river is wood walled, so you can enter easy and quickly!

UPDATE 1.49
Inventend new hills, so tribok and catapult is very important in this map!
Adjusted ressources for Team 1, so that they can if needed retreat to a second safe ressource spot, which only contains 1600 Gold and 700 Stone, but still this should help to handle early pressure!
Created berry bushes, so the early Game can and should be played like normal aoe II.
Fixed some spots, the northeast forrest allows now some secret paths, which are closed but easily destroyed by a onager!

Update 1.59

Adjusted starting ressources
100 Gold, 200 Food, 200 Stone, 200 Wood
Adjusted Pop Cap 200

Now this Map is playable, enjoy it! :)


Best wishes

DerDenker