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Falcon Armoury: Black Rabbit II ATGM
   
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Content Type: Weapons
File Size
Posted
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1.397 MB
18 Jun, 2018 @ 11:42am
28 Nov, 2019 @ 11:12am
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Falcon Armoury: Black Rabbit II ATGM

Description
The Black Rabbit series of ATGMs were developed to fulfill the 500+ Metre range gap left by normal anti-tank weapons from the Royal Falcon Army Corps. Budget cuts had reduced the amount of tanks and self-propelled AT weapons fielded by the army that could take out enemy armour outside the range of normal anti-tank rockets carrier by the infantry. The Black Rabbit I and II systems were MCLOS (Manually COntrolled Line Of Sight) systems in which the operator had to guide the rocket on to the target with a joystick, using only the Mk. 1 Eyeball to do so. This meant that, as the operator had to track the missile and the target, the weapon was only effective against large and slow targets, such as tanks and transport vehicles and perhaps the odd building. First scout bikes and ATVs, as well as helicopters were very hard to hit, however it was done on several occasions.
Where the Black Rabbit I was launched from a stand a few metres away from the controller, the Black Rabbit II was a shoulder launched system. Each rocket canister contained a spool for the command wire located on the top, which slotted in to a control system from the main body of the launcher. The back blast was also aimed upwards, allowing for the weapon to be used prone, or in more urban environments more safely. Anti-tank teams found it reasonably effective, however its accuracy was noticeably reduced at 1800+ metres as it was difficult for the operator to sight the missile. The follow up systems introduced many years later converted the system into a SACLOS, with a sighting unit making the job much easier for the operator, and increasing the operator.

Falcon guide is here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1313062795

SIDENOTE:
You are not allowed to, share, decompile or modify the files of this mod. 3rd party hosting through websites is allowed as long as the download link sends you to this steam workshop page and the page is not monetized through ads, direct file links are not allowed. Infringement of warning posted above, will cause to legal actions from our side.
14 Comments
LasagnaMan12 23 Mar, 2019 @ 9:58am 
I believe ATGM could mean either Anti-Tank Guided Missile, or Air To Ground Missile. But I've never heard ATGM being just referred to as Air To Ground, considering Anti-Tank Guided Missile is a more universal term that makes more sense in my opinion.
Kolibri  [author] 23 Mar, 2019 @ 9:38am 
@antimatter i think that is just AGM
JuG™ 23 Mar, 2019 @ 1:03am 
isnt ATGM air to ground missile?
Pony Excess 10 Jan, 2019 @ 8:46am 
it'd be nice to have a sight or some kind of reference point for where the rocket is going. it's a little hard to guide it at the moment.
LasagnaMan12 29 Dec, 2018 @ 8:21am 
I legit just realized how genius the idea of having the backblast be redirected upwards is lol
Kolibri  [author] 14 Oct, 2018 @ 10:17am 
@qwertyoof it’s in the Falcon turrets pack
Quacktical 13 Oct, 2018 @ 3:12am 
what about the black rabbit 1? i'd love to see it too
Poseidonram1944 7 Jul, 2018 @ 11:42pm 
Ok
Kolibri  [author] 20 Jun, 2018 @ 11:47am 
@grisc22 do you have auto reload turned on in settings? If so that will be the problem. I will add a delay of 2-3 seconds, but I won't be able to add a delay of much longer to take in to account different ranges for the weapon.
Poseidonram1944 20 Jun, 2018 @ 12:56am 
umm, when i fire the weapon, i automatically start reloading, which points the guns barrel at the ground, thus making the rocket slam into the ground. plz make the reload animation start about 5 or so seconda after you fire the weapon.