Total War: WARHAMMER II

Total War: WARHAMMER II

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The Drowned Bork Edition
   
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Tags: mod, Campaign
File Size
Posted
Updated
12.570 MB
9 Jun, 2018 @ 5:28pm
15 Jun, 2018 @ 7:54pm
7 Change Notes ( view )

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The Drowned Bork Edition

Description
I was tweaking my mod when i just made the zombies uber strong. So yeah....
Do you love zombies? We all love zombies, so guess what. The Ai will only produce zombies, you if you play, will only ever play zombies. They are stronk as ♥♥♥♥ and EXTREMELY slow to beat. They are so tough, it doesnt matter how much they throw at you. The horde will keep going. Watch as the empire submits to the undead tide, Behold as Arkhan himself gives up his pity conqest over the might that is just zombies. Once they blow the legs off one of these bastards its game over. These crawlers zoom fast (i hope) and can seige. No more wait time for a tower less you need it for the speed boost. Dont throw infantry or calvary at em. They tear it apart. Wether you just wanna have fun or just wanna die. Zombies. (no longer extremely slow) if you would like a slow zombie horde tell me cause i like that dawn of the dead type vibe

Description of the first mod, unborken edition.
this mod change is zombies
1: makes the AI only produce zombies-because everything else costs 40000. Also zombies cost 0, have an upkeep of 0, and take no turns in order to be made.
2: Changes stats of zombies so they are way more powerful. like an army of rank 1 zombies can beat the best rank 9 empire army.
3: keep the price in multiplayer/custom, so you can still play vampires in custom battles because the price isn't 40000
4:changes the colors of ALL the vampire races to Blue/Black because of what this mod is about. (if you have an issue with this, download dryrains skin modpack, because its a nice modpack and it covers my hideous blue if you dont like it.)

This is a mod i wanted to make for myself, decided to share. a zombie apocolypse idea was in mind. GL
if you enjoy this,; rate it, and check out my others.

Tips: might need em
playing as zombies
1: if your attacking, take out the other undead as fast as you can or download a cheat diplomacy mod in order to force confederation their ??? because zombie v zombie fights last eternal. cause they are so damn tanky.
2: nothing will kill you. so download a currency cheat mod so the enemy can have armies for you to demolish if your on the campaign. Also i'd suggest walls for all cities, because this mod makes it to where zombies can seige, so you can attack a defended city without seige rams/towers.

Defending against the horde (my fav): get walls, get ammo cheat mods, if using currency mods, remember that all of their other units besides lords/heros/zombies/ cost 40,000k. So if you have global currency cheat mod, dont be surprised to see a few vargulfs or something else idk. if you would use a currency cheat mod my suggestion would be player only ones, because nobody can stop them but you. by turn 20 something the reikland will fall. Their numbers will be ridiculous. Be careful.

The necromancer stood at the shores and began to cast. All the bodies the ocean provided were at his will.
5 Comments
Pumpkin Goblin  [author] 15 Jun, 2018 @ 7:30pm 
oh i just updated to hopefully make things better for the zombies. Hopefully it works.
Pumpkin Goblin  [author] 15 Jun, 2018 @ 6:59pm 
glad you think its interesting. id love to play a zombie game with other joe.
haxo 15 Jun, 2018 @ 5:20pm 
hey joe wanna play a zombie game?

p.s.: interesting mod
Pumpkin Goblin  [author] 9 Jun, 2018 @ 7:17pm 
To my first subscriber. update for it to work, had to make it to where specific units cost 0 cause the AI wont ditch their units so they go bankrupt immediatly. now all lords/heros/zomibes for the undead cost 0 and upkeep of 0
Pumpkin Goblin  [author] 9 Jun, 2018 @ 6:08pm 
P.S the first screenshots are used with Dyrain's skin modpack, if not used then the colors of the units will be blue since it was ocean undead theme.