Europa Universalis IV

Europa Universalis IV

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Clinamen: War Matters
   
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9 Jun, 2018 @ 5:28am
14 Jun, 2018 @ 1:15pm
10 Change Notes ( view )

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Clinamen: War Matters

Description
"a fascinating trinity—composed of primordial violence, hatred, and enmity, which are to be regarded as a blind natural force; the play of chance and probability, within which the creative spirit is free to roam; and its element of subordination, as an instrument of policy, which makes it subject to pure reason"

Doubled manpower from provinces. Countries rarely run out of manpower before the French revolution.

Mercenary support limit fraction reduced three times. Base value kept so that mercenaries are more important for small countries/early in the game.

More warscore from winnig battles and the maximum warscore from battles up to 50 (historically, total occupation was not the only way to decisively win a war).

Lowered the speed of artilery, lowered the speed in hostile land, added speed for cavalry - all by 10%.

Reduced forts requirement for army tradition to 1 per 100 dev. This also makes the AI build fewer forts.

Added a decision to change units to western after embrancing institutions and while having 70 army professionalism.Buying admiral now costs 25 DIP.Clinamen mods are designed to improve realism and gameplay without introducing new mechanics or messing with the AI.
26 Comments
Markot  [author] 25 Sep, 2018 @ 2:05pm 
The mod has been incorporated to a larger Clinamen mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1522830274
Markot  [author] 14 Sep, 2018 @ 10:06am 
Yeap. This one shoud be already compatibile but I am working on a larger update, introducing new changes and joining the mods (except for the artillery one).
honnys 14 Sep, 2018 @ 5:42am 
Will you update your mods for 1.26?
Markot  [author] 16 Jun, 2018 @ 5:44am 
Generals are generally more valuable, you get army professionalism for their recruitment and they get their discount at 100 army prof. anyway. The change was to encourage recruiting admirals.
KillWonder 16 Jun, 2018 @ 5:18am 
Why decreased buying admiral costs and not generals too?
Markot  [author] 15 Jun, 2018 @ 2:14pm 
Poltava
Hohenstein 15 Jun, 2018 @ 1:49pm 
Which battle is the painting showing ?
Markot  [author] 15 Jun, 2018 @ 9:45am 
The mod does not reduce maintence costs. I do not think they are too high for units. For forts, they are probably too high but the mod doubles army tradition benefits for forts.
Alpha2518 15 Jun, 2018 @ 8:31am 
Does this mod also reduce maintence costs and if not would you consider it?
Markot  [author] 15 Jun, 2018 @ 1:46am 
Yes, it should work smoothly with the Extended Timeline.