Total War: WARHAMMER II

Total War: WARHAMMER II

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New World Recruitable Renown
   
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Tags: mod, Campaign
File Size
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626.093 KB
9 Jun, 2018 @ 12:06am
17 Nov, 2018 @ 5:59pm
8 Change Notes ( view )

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New World Recruitable Renown

Description
Please please please READ READ READ before asking questions. 99% of all questions of my mods are answered already in the description.


High Elves, Dark Elves, Chaos, Beastmen, Woodelf, Greenskin, Norsca, Empire, Bretonian, Dwarven, and Vampire ROR units are now recruitable via buildings! This means they GAIN XP and have NO CAP when recruited through buildings. There is STILL a timer when recruiting ROR units the old fashioned way.

Only factions with current Regiments of Renown units are available. Factions excluded due to my own time constraints (for now): Tomb Kings (which are solo included in another mod of mine.)

++Vampire Coast are included (their units gain xp and have no cap after timer) but for some reason will NOT recruit from buildings due to possibly either the pieces of eight requirements or some other hidden script line that I am not finding. Will update this ASAP.

I doubt AI will go crazy with these ROR units since they are still expensive and high upkeep.

Will update mod according to feedback. Again, it is just me so I can only test one campaign at a time. So far, empire faction and beastmen are only factions tested.


Save game, mod compatible (with those that don't mess with buildings), coop compatible, mp, quick battle

Don't forget to rate!

Remember I am just one dude, buildings might not always match best to the units
109 Comments
DrKurnis 13 Apr, 2024 @ 10:50am 
You say: "High Elves, Dark Elves, Chaos, Beastmen, Woodelf, Greenskin, Norsca, Empire, Bretonian, Dwarven, and Vampire"

But theres a picture of a fucking LIZARDMAN as your logo? What am I missing here???
The Guiding Light 15 Jun, 2019 @ 8:31pm 
Update this Mayfly
Taker 19 Apr, 2019 @ 3:49am 
plz update
gktrumpetman 17 Apr, 2019 @ 9:37am 
Update please with new ROR??
OrSteR 11 Apr, 2019 @ 1:01pm 
Why there still fucking cap i can only recruit 1 of each, playing as high elfs
坂木 5 Feb, 2019 @ 2:03am 
plz update
ngwchchch 11 Jan, 2019 @ 9:44pm 
Ordinary units need two or two rounds to recruit. You elite units recruit in one round. You are too unbalanced.
You konw nothing john Snow! 7 Jan, 2019 @ 6:31pm 
plz update:steamsad:
sleeve 28 Dec, 2018 @ 7:33am 
Hi, sry, to add, i just tested this for the dwarfs and i can only recruit 1 of each. Constructing additional recruiting buildings does not allow me to recruit more. Pls look into it, awesome mod!
sleeve 28 Dec, 2018 @ 6:55am 
Hi, not related to this mod per se, but is there any chance you can do a version of your garrison mods for the dwarfs? They're awesome, and thanks for the update!