Wallpaper Engine

Wallpaper Engine

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Overlord - Shalltear Bloodfallen
   
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Miscellaneous: Audio responsive
Type: Scene
Age Rating: Everyone
Genre: Anime
Resolution: 3840 x 2160
Category: Wallpaper
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14.330 MB
1. juni 2018 kl. 9.27
20. des. 2020 kl. 5.53
11 endringslogger ( vis )

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Overlord - Shalltear Bloodfallen

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Overlord - Shalltear Bloodfallen



Music by Lucas King
14 kommentarer
Ontario 13. sep. 2022 kl. 11.02 
Thanks for work! One of the best moments of the volume, if not the entire book.
GhostPanda749 13. mai 2021 kl. 15.44 
love this scene from the LN, and great work on this wallpaper its really nice 10/10.
:steamthumbsup:
remember people season 4 is coming out.
Charming Tumour  [skaper] 7. okt. 2020 kl. 10.01 
The swords slash effect is pretty much all there is to the audio reaction element.

I wanted it be fairly subtle so it wouldn't be too aggressive and I'd like think I achieved a good middle ground between calmer music and the more "popping" kind.

But looking back on it I probably could've tinkered more with it.

Glad you like it. ;)
MeGooigi 7. okt. 2020 kl. 7.29 
just asking, how does the audio response work? I saw that it changes the slash but playing around I can't see any changes. Love the wallpaper though!
Menendez 4. mars 2020 kl. 17.29 
This is awesome glad you posted it!
Charming Tumour  [skaper] 28. mars 2019 kl. 11.54 
Heh, glad you like it.
Invite Knight | velk.ca 27. mars 2019 kl. 21.20 
I've been looking for a high res image of this for a wallpaper ever since I've first seen it, the moving details and the music work well for this. Probs gonna be my permanent background
Charming Tumour  [skaper] 18. mars 2019 kl. 1.27 
The slash done by the sword has a slight reaction to audio, making it more vibrant, pretty subtle but it’s there.

Thanks. :)
Alex_Weeb 10. sep. 2018 kl. 15.22 
I see. Thank you for the detailed answer (and despite that gpu usage the wallpaper is really nice ^^ )
Charming Tumour  [skaper] 10. sep. 2018 kl. 15.20 
Unfortunately there's nothing I can do to lower that usage. I've found that most of the wallpapers that I make tend to vary between around 20-40%, which seems to be the average range regardless of resolution, the ones in the 20% range typically being simpler with less effects running.

On GPU usage with wallpaper engine in general, naturally the higher the FPS you set it to the higher the GPU usage will be, changing the Graphics API in settings from DirectX11 to DirectX9 or OpenGL might lower it as well.

That said there was one wallpaper I made that went as high as 60% to high 70% I believe. So I went and replaced the image after some experimenting and redid it from scratch pretty much, managed to cut the usage down to around 40%, so it can be the image file in some cases causing strange performance issues.