Wallpaper Engine

Wallpaper Engine

405 rating
Overlord - Shalltear Bloodfallen
   
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Miscellaneous: Audio responsive
Type: Scene
Age Rating: Everyone
Genre: Anime
Resolution: 3840 x 2160
Category: Wallpaper
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14.330 MB
1 Jun 2018 @ 9:27am
20 Des 2020 @ 5:53am
11 Catatan Perubahan ( lihat )

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Overlord - Shalltear Bloodfallen

Deskripsi
Overlord - Shalltear Bloodfallen



Music by Lucas King
14 Komentar
Ontario 13 Sep 2022 @ 11:02am 
Thanks for work! One of the best moments of the volume, if not the entire book.
GhostPanda749 13 Mei 2021 @ 3:44pm 
love this scene from the LN, and great work on this wallpaper its really nice 10/10.
:steamthumbsup:
remember people season 4 is coming out.
Charming Tumour  [pembuat] 7 Okt 2020 @ 10:01am 
The swords slash effect is pretty much all there is to the audio reaction element.

I wanted it be fairly subtle so it wouldn't be too aggressive and I'd like think I achieved a good middle ground between calmer music and the more "popping" kind.

But looking back on it I probably could've tinkered more with it.

Glad you like it. ;)
MeGooigi 7 Okt 2020 @ 7:29am 
just asking, how does the audio response work? I saw that it changes the slash but playing around I can't see any changes. Love the wallpaper though!
Menendez 4 Mar 2020 @ 5:29pm 
This is awesome glad you posted it!
Charming Tumour  [pembuat] 28 Mar 2019 @ 11:54am 
Heh, glad you like it.
Invite Knight | velk.ca 27 Mar 2019 @ 9:20pm 
I've been looking for a high res image of this for a wallpaper ever since I've first seen it, the moving details and the music work well for this. Probs gonna be my permanent background
Charming Tumour  [pembuat] 18 Mar 2019 @ 1:27am 
The slash done by the sword has a slight reaction to audio, making it more vibrant, pretty subtle but it’s there.

Thanks. :)
Alex_Weeb 10 Sep 2018 @ 3:22pm 
I see. Thank you for the detailed answer (and despite that gpu usage the wallpaper is really nice ^^ )
Charming Tumour  [pembuat] 10 Sep 2018 @ 3:20pm 
Unfortunately there's nothing I can do to lower that usage. I've found that most of the wallpapers that I make tend to vary between around 20-40%, which seems to be the average range regardless of resolution, the ones in the 20% range typically being simpler with less effects running.

On GPU usage with wallpaper engine in general, naturally the higher the FPS you set it to the higher the GPU usage will be, changing the Graphics API in settings from DirectX11 to DirectX9 or OpenGL might lower it as well.

That said there was one wallpaper I made that went as high as 60% to high 70% I believe. So I went and replaced the image after some experimenting and redid it from scratch pretty much, managed to cut the usage down to around 40%, so it can be the image file in some cases causing strange performance issues.