Stellaris

Stellaris

49 ratings
Slightly Powerful Starting Systems
   
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28 May, 2018 @ 3:40pm
6 Jun, 2018 @ 8:31pm
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Slightly Powerful Starting Systems

Description
This is a collection I made of 4 starting systems. These systems can be called "Slightly Powerful" because they are powerful in that they offer an advantage over your opponents, but not so much that you are God-like. They give you an edge, but don't make the game too easy. I thought there were not enough of those types of systems on the workshop while there are a lot of super-powered starting system mods.

The planets in these systems contain ideal planets (which are planets that start with whatever preferred biome you start your game as), a Gaia planet, and a terraforming candidate planet (which you can terraform when you have the technology).

There is an included Sol system which is fictitious. It has a size 24 Gaia planet named Abundantia in-between Earth (size 25) and Mars. You can just imagine it as a parallel universe where a perfect planet formed in between Earth and Mars, ready for new settlers to live a life of prosperity and joy :)

The systems are:

Azut System: 2 ideal planets (size 24 + 24) and 1 terraforming candidate (size 13) planet.

Qialey System: 3 ideal planets (size 20 + 12 + 24) and 1 terraforming candidate (size 12) planet.

Xiom System: 2 ideal planets (size 21 + 17) + 1 Gaia planet (size 24) + 1 terraforming candidate (size 12) planet.

Sol + Gaia: Earth (size 25) + 1 Gaia planet (Abundantia size 24) + 1 terraforming candidate (Mars size 13).

I got the names from Fantasy Name Generators: https://www.fantasynamegenerators.com/
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Please check out my More Civics in Ethics and Civics Rebuild mod, a mod that adds many new civics and ethics to the game:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1329351538

Here is the tradition-less version of the same mod:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1422271755
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Check out my mod that gives 3 trait points and 99 trait picks here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1526388172
14 Comments
neilbert1 23 Aug @ 11:53am 
Works great! Does do the weird NAME_Barnard's_Star thing, but since you're likely going to colonize this system maybe as your first system, and certainly one of your first few, you can easily rename it the proper Barnard's Star manually, so basically this mod is perfect, and still runs fine in 4.0.X so far.
X3Epiphany 21 Jul @ 7:36am 
It appears that this mod causes the guaranteed habitable worlds to match the type of your homeworld for example start with a Relic World and your guaranteed worlds will be Relic Worlds, also it causes the Bernard's Star system name to be NAME_Bernard's_Star. If your okay with that then it does still work on 4.0.21.
Augustus 30 May @ 11:30pm 
Can the AI use these or is it player-only?
acquinn1029 20 May @ 2:52pm 
This was my favorite mod. Any chance that it gets updated?
CEO of unemployment 29 Nov, 2024 @ 7:40am 
Interestingly enough, the mod appears to not work on some versions before 3.14 but does work on 3.14 for anybody wondering.
Okabig 30 Apr, 2023 @ 10:40am 
Not sure if this mod will ever be updated but I can confirm that it still works for 3.7
Spitfire 18 Oct, 2021 @ 7:32pm 
Update..?
Spon 13 Feb, 2019 @ 6:53am 
yeah its a great mod i would love to see this for 2.2
desidono 12 Dec, 2018 @ 11:13am 
I would love if this was updated for 2.2! It's one of my favorite mods.
Vasteria 6 Dec, 2018 @ 5:58pm 
is this gonna be updated for 2.2?