STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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Prydeless's Pink Lightsaber Mod
   
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File Size
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305.820 KB
26 May, 2018 @ 1:44pm
26 May, 2018 @ 1:45pm
2 Change Notes ( view )

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Prydeless's Pink Lightsaber Mod

Description
I do not take credit for this mod, this is a reupload from Nexus Mods (including the preview image). If the original owner wants me to take this down I will.

A modified version of the readme.txt:
Pink Lightsaber Mod 1.0

Author: Prydeless


Description: Adds pink for normal, short, and double-bladed lightsabers.

Screenshots:
Lightsaber - http://img44.exs.cx/img44/8747/lightsaber2hc.jpg
Saber Staff - http://img44.exs.cx/img44/7351/saberstaff2lo.jpg
Short Saber - http://img44.exs.cx/img44/9435/shortsaber5yo.jpg


Version History:
v1.0 - Custom pink crystal icon created and crystal description edited.
v0.8 - Saber staff and short lightsaber added, and lightsaber icons edited.
v0.2 - Pink crystal and normal lightsaber created.


Installation:
Click Subscribe


To add the lightsabers and/or crystal into the game, either use KSE or enable cheats and use the giveitem cheat.

Item Names:
g_w_dblsbr031
g_w_lghtsbr31
g_w_shortsbr31
u_l_colo_31


Uninstallation:
Click Unsubscribe


Thanks to...
...Achilles for writing a great tutorial.
...Fred Tetra for developing his KotOR Tool.
16 Comments
Che Guepeter 7 Jun, 2023 @ 9:07am 
It seems to replace the colour of the blue crystal too, any fix?
Evillion 13 May, 2023 @ 3:12am 
kinda like a darksaber but with cal's hilt?
Evillion 13 May, 2023 @ 3:06am 
btw can you make a black and white crystal effects and laser lightsaber?
DaysofKnight 23 Sep, 2018 @ 5:15pm 
They're already there, and KSE can't see them
Syphist  [author] 23 Sep, 2018 @ 7:37am 
No, copy the mod's files into the override folder in the KotOR II directory.
DaysofKnight 22 Sep, 2018 @ 9:04pm 
So, copy the KSE.exe into the KotOR 2 Directory?
Syphist  [author] 22 Sep, 2018 @ 8:14pm 
Oh yeah, I forgot to mention, to use KSE you need to temporarily copy it into the override folder inside the KotOR II directory. It's a bit finicky, but it's a work around. (Honestly the only reason I uploaded this was for personal use so this is fine for me)
DaysofKnight 22 Sep, 2018 @ 7:26pm 
Okay, wait, so, the crystal code it busted, it refuses to work. (Or maybe it's me? Seems I can't get even a basic red crystal code to work, but a Lightsaber code does? Weird) But I was able to get four crystals using the Lightsaber code, as it worked for me
DaysofKnight 22 Sep, 2018 @ 7:11pm 
So, I've subbed this mod, and I can see its files in steamapps\workshop\content\208580\1395449684\override but I can't find it in KSE, and when I type in it's corosponding code using the cheat command, nothing happens. What's the deal?
Syphist  [author] 25 Aug, 2018 @ 1:17pm 
I am unaware how to edit merchants because they are slightly randomized. If they worked similarly as they did in KotOR 1 I totally would've written it for that. I personally use KSE to edit it into my inventory and only that item.