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Thanks for responding.
It really is a gorgeous view!
Sorry you lost allyour data :( I know the feeling.
No need to apologize for the lack of cover. I have very little experience with unreal tournament, but I know it is nothing like the "realism" of pavlov.
Even with a port, I encourage map makers to make the level their own. If you're going for pure copy, that's just fine. But I like to see a personal touch, even with a port :)
This is not to say that I wont try and remake it with much better quality and to implement some of the ideas I never got to with this one. These ideas included custom mode CTF.
Sorry for lack of cover but I was building this map at first off memory of the old unreal tournament map which didn't have cover but with out the teleportation gun I could see how maybe some cover would make the map fell more playable for vr. Please feel free to try some of my other maps and let me know what you think thank you.
14/20 If the map isn't"Unreal", the view certainly is!
Quality and performance of assets: 3/5 the amazing view clashed with the simplicity and blandness of the terrain.
Spawn locations (SND locations, if applicable): 5/5 nothing to note
Fighting lanes and Sniping positions: 2/5 the two lanes need some cover and concealment. Things to fight behind and move up to. The "jump jets" are cool, but also just feel like an invitation to get shot. The sniper towers are good, but too open. Need some cover up there. And... there's no way down besides going back into the teleporter.
Update potential (needs work? or good-as-is: 2/5 needs updates to polish this asteroid into gold!
*Bonus points! Custom game-mode: 2/5 bonus for the teleports and jump jets!