Total War: WARHAMMER II

Total War: WARHAMMER II

26 ratings
Dark Elves - Khaine's Mistresses - SFO version
   
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Tags: mod, Units
File Size
Posted
Updated
27.220 MB
22 May, 2018 @ 5:03am
8 Nov, 2018 @ 1:47pm
7 Change Notes ( view )

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Dark Elves - Khaine's Mistresses - SFO version

Description
About this mod
This mod adds 4 new endgame units with unique models and abilities to Dark Elves roster.
These new unit was too strong for the standard campaign gameplay, so i have implemented a tomb king inspired recruitment system to make it more challenging and rewarding to obtain them.
The point of this mod is to make these elite units feel more unique and powerful, while motivating the player to make more than one of each the high-end buildings and not only focus on economy building mid/late game.

What does it add?
Same as vanilla version; https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1391894802
- Notice that i have modified the stats to fit SFO

Additional info
Tomb King DLC is not needed to use this mod.
I will do the same to other factions depending on how well this mod does and suggestion/feedback is always appreciated

Remember to like and favorite if you enjoy the mod.
12 Comments
™ZuL 4 Nov, 2020 @ 8:19am 
update will be able soon. Watch for my workshop.
SschmidtS 1 May, 2020 @ 2:01pm 
update please
DeadMarine1980 10 May, 2019 @ 6:53pm 
I don't think the auther is taking care of this mod any more guys.
★Wiz 14 Feb, 2019 @ 12:05am 
Hello please update the mod. Thanks for the efforts!
Ar_An 15 Jan, 2019 @ 3:19am 
Not working, update pls.
DeadMarine1980 16 Dec, 2018 @ 10:22am 
Just a heads up this Mod (SFO version) crashes the game because it's not up to date with the latest SFO version.
Petzel6 23 Aug, 2018 @ 7:21pm 
Can Morathi not use some of these units? says they require buildings she can't build. I think you fixed this in the non-SFO version
Brother Smurfus 8 Aug, 2018 @ 12:48am 
or just make them legendary units
Noah in da House 26 Jun, 2018 @ 10:45am 
They seem to be way too tanky. Their damage is, while strong, not that op, but the fact that they basically don't take any damage and murder any hero or lord that would be able to harm them, makes them basically invulnerable. I have tanked full armies with them because they have 25% or so wardsave, 55% physical resist and either 30 or 50% missile resist along with 12k HP. Maybe tone down the resistances a bit, so they are not as OP?
Hassan Ben Sahid 26 May, 2018 @ 5:38pm 
@SorcererSupreme Fine then xD