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could it be that the "local city = getentitybytag("tolentinvia");" command in line 6 is broken and this tag doesn't exist? The other 4 city events work just fine...
Hegemony III 3.3.5 rev.43872 x64
Welcome to the debug console. For a list of commands, type 'commands()' in the field below, or use 'commands("filter")' to show only the commands you're interested in. Press F2 to close this window.
Loading game: Etruscans
[string "resources/objectives/TempleUrbsaSalvia/Star..."]:6: attempt to index local 'city' (a nil value)
Stack trace:
[string "resources/objectives/TempleUrbsaSalvia/Star..."]:6
[string "resources/objectives/TempleUrbsaSalvia/Star..."]:33
Help us debug this script! Type 'clipboard(history())' to copy everything above into your clipboard, so you can send it to a dev!
> clipboard(history())
The only problem with modeling the trenches is the way that cities are currently modeled and the looming changes of the next DLC, neither of which I am very familiar with. Essentailly each city is a unique model which means there is a lot of work to put into to get prisons into each city.
I like the caravan idea in concept, but with how the manual and automatic trade routes work currently along with the capturing caravans, recycling supplies from buildings, I fear that it would disrupt the functions of the AI and game balance. You could try posting this on the forums to see if longbow would take a crack at it.